A catalogue of variants along the theme of sorcery, reptilian and draconic nature, sneaking and trapping. Any GM could pick and choose from these to support his own campaign's view of the vicious little runts.<br><br><b>LIKED</b>: Quite a few fun abilities that cover a range of concepts rather than a single tangent view of the kobold race.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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