My group is looking for our next game when our current 5E campaign wraps up and had mentioned sci fi, so I bought a copy of NEW while it's on sale. I was absolutely blown away! Not only is the system innovative and really well thought-out, but the presentation is very slick and professional. I like the interoperability with the fantasy and contemporary action games, but NEW can definitely stand on its own. I think the decision to go with a crunch-heavy, fluff-agnostic game was a great one as I can see the rules being easily adapted to all sorts of settings, both homemade and based on existing books, movies, and TV shows.
There are a few quibbles. The book really could have used a good proofreading pass. There's nothing disastrous or incomprehensible, but there are a few more than the average number of typographical errors. Given the otherwise incredibly professional presentation, that's a bit of a disappointment. There's also basically no creatures and very few starship designs, both of which can be easily rectified by the Starship Construction Manual and the upcoming bestiary, but it does make it feel a bit less like a "turn-key" RPG.
Still, those are minor complaints, and overall, it's a fantastic game. I can't wait to give it a try at the table, and I'm definitely looking forward to NOW and OLD.
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