I have used this deck in a couple of campaigns. It is fun to draw cards and see what mutations people get. I recommend allowing more draws than cards you keep, and also allow for trading if more than one player is drawing for their characters. Trading them is part of the fun.
These cards are for the Deluxe edition. I have tweaked them a bit for my preferences, especially for the campaign that they are being used in, but that in no way reduces the sheer awesomeness of this prduct. It is like watching a movie or TV show, or reading a book. It is very likely that even if yo uare a big fan there is something that you would change, and since this is for a game, I do change it to fit what I want the end result to be.
What I am doing in my current campaign setting is that I have people choose from the table of options that lets them outright choose a number of specific mutations (I hve super powers using something like the Gifted Arcane Background and certain powers require specific mutations). Or they choose fewer, but then get each fewer card translated to 3 draws and 2 cards they keep out of those. They get the Advantage for free, but also get a Minor Disadvantage. They can take the Major and get a point as if for taking Hindrances (but does not count as part of that 4 limit).
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