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Hot Pursuit: The Definitive D20 Guide to Chases |
$6.50 |
Average Rating:4.3 / 5 |
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Hot Pursuit has quickly become the 'default' chase rules at many games. Modeled similar to Spycraft's chace systems, Hot Pursuit ditches maps and minis and takes a more virtual approach to the chace.
In Hot Pursuit, there are only 2 major roles: Those being chased, and those doing the chasing. Those being chased have a 'lead' which determines range and some modifiers. Each party gets to make a maneuver that changes the amount of the lead (greater = getting away, smaller = catching up), or setting up for a bigger maneuver next round.
Each round presents endless opportunity for random chase elements seen in movies, the most popular is the "fruit cart."
I look forward to seeing this ported over to other game systems, allowing us to put away the mini's and get into the fun part - ROLLING DICE!
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In a nutshell, a great resource, lacking in only a few key areas. If you run action-based d20 games, this book should be a part of your bookshelf. Please see http://www.d20zines.com/v7/node/3081 for a full review.<br><br>
<b>LIKED</b>: I liked the fact that the mechanics work with existing rules, rather than creating new ones for us to memorize and implement.<br><br><b>DISLIKED</b>: While it covers land vehicles and mounts nicely, the book is considerably lacking in air chases, space chases, and foot chases. I'd like to have seen these type more fully fleshed out.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
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Outstanding product. Now I can finally run chase scenes the way they should be run. <br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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The best rules for d20 based chases I have ever found. Things become abstract and cooler all at the same time. Cement trucks and pedestrians can suddenly appear or not, resulting in very cinematic sequences.
The only flaws are in the layout of hte pdf and the lack of guidelines with regards to aireal and space chases. Given the difficulties of those last two, I can understand and forgive.<br><br>
<b>LIKED</b>: The basic premise and most of the rules and exectution.<br><br><b>DISLIKED</b>: Layout is somewhat confusing.
No Index.
Not enough guidelines on three dimensional use.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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This is a good treatment of the action chase. Adamant provides good support of the D20 system, and this is well up to their usual standard.<br><br>
<b>LIKED</b>: Elevates the chase to the same level of detail as tactical combat, finally.<br><br><b>DISLIKED</b>: Foot chases are covered in another volume.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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This is a great alternative for simple but not watered down chase scenes. I've only played around with it a little, but I cal already tell it's vastly superior to the existing d20 Modern core rules. It takes a bit of a mind flip to simply ignore looking at maps and plotting traffic, but once you lift your self out of it, these rules are really much more fun.<br><br>
<b>LIKED</b>: It's a great system for vehicle based chases.<br><br><b>DISLIKED</b>: I don't have any complaints.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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This is a brilliant addition to any Gm's reportoire. The ability to run an exciting chase will provide Players with an enthralling game experience that need not revolve around hacking monsters to pieces with a sword.<br><br>
<b>LIKED</b>: The system was clearly explained and made me eager to run a chase.<br><br><b>DISLIKED</b>: The rules for Aerial and Naval chases were far too vague.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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Excellent chase system, haven't used it in play yet, but I have devious plans for one of the upcoming sessions<br><br>
<b>LIKED</b>: The system is general enough to accomodate most chases and its mechanics are simple enough to run fast without checking the rules all the time.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
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Hot Pursuit uses an excellent map-free mechanic for adjudicating chases. While it did take me a couple of read-throughs to grasp, it is an easy-to use system that has made chases in my game much more enjoyable. In fact, I used to avoid or hand-wave them, and now I try to include them whenever practical. Good stuff.
The rules were clearly written with a modern, vehicle-based chase in mind, but work fine for chases on horseback. Foot chases are not covered explicitly, but are covered in a supplement called Hot Pursuit: On Foot (which is also very good). I was able to use the rules in this book alone with a couple of tweaks for foot chases anyway.<br><br><b>LIKED</b>: Excellent mechanics, clear examples, interesting actions available to all the players.<br><br><b>DISLIKED</b>: Some of the terminology was a little confusing and could have been better explained, but this is a minor quibble.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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Any chase supplement for D20 is going to inevitably be compared to the first, Spycraft, for good or ill. Spycraft's system was groundbreaking and is still terrific.
This system stacks up well to it. It is somewhat simpler, and is more able to be "tacked on" to D20 or D&D games than Spycraft's more integrated system. This makes it much more useful for the campaign design stage. On the other hand, there's not as much strategy involved in this system as there is in the Spycraft system - it is less of a minigame and more of a "flavor generator". Although it does a very good job of that!<br><br><b>LIKED</b>: It's extremely versatile, and easy to adapt for many D20 settings.<br><br><b>DISLIKED</b>: Its strategic elements don't stack up to its predecessor.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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A very nice treatment of chases in D20, with some inheritance from Spycraft and Grim Tales. Basically, it comes to grips with the fact that the d20 combat system isn't a chase system and gives you a chase system with different assumptions and resolution mechanisms.<br><br><b>LIKED</b>: Nicely written, well considered, easy to use.<br><br><b>DISLIKED</b>: Red ink on every page made me worry how much ink is getting used when printing it out.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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A quick and easy take on mounted or vehicle chases. Cinematic, fast, cool. <br><br><b>LIKED</b>: The rule system is easy to learn and quick in play, taking a backseat to fun, which is as it should be. <br><br><b>DISLIKED</b>: The design could have been a little better (no bookmarks!), some oversights (foot chases).<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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Creator Reply: |
Thanks for purchasing Hot Pursuit, and thanks for the review!
Just a quick note: The author of Hot Pursuit, Corey Reid, is currently putting the finishing touches on a Foot Chase supplement, which will be coming out soon! |
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A fast, furious, and simple way of running chases. I have only used it once so far, but it was a lot of fun, with players standing up and shouting at eachother in character as they tried to get away from the baddie. 'We need to split up!' 'WHAT?!! ARE YOU CRAZY!!!' 'Go ahead and split off, just don't expect us to come back for you!' and etc.
It was a lot of fun, and will see frequent use in the future.<br><br><b>LIKED</b>: Fast, and energetic, easy to run off the cuff, even by somebody who hates running off the cuff.<br><br><b>DISLIKED</b>: Not at all printer friendly, no feats for chases, nor how to impliment existing feats.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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Excellent work. This pdf combines all of the things I liked about d20 chases from a variety of sources, while ladling a good bit of new gravy over the top that brings it all together very nicely. It is very lucid, well, laid out, and the author is extremely available, responsive, and helpful with any issues through his postings on Enworld forums.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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consistent and easy-to-use rules. Hot pursuit makes me itch for dropping a spectacular chase scene on my players<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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