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Amazing!
AMAZING!
No,seriously,this is the definitye frankenstein's monter experience
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this game, is... interesting, on one hand it is the definitive book that shows how Chronicles of Darkness themes and tone should be! i mean, playing as a frankenstein monster? all the while being chased, hunted down, while trying to atain humanity? it's really good!
i bought the physical book and it stands out nicely on my book shelf!
the positives aside, my biggest problem with this game, is that it isn't group friendly. this game is perfect for one-on-one play, however it's really difficult to have 2-4 players play a Promethean. however, if you want a Promethean, they work for a mixed Chronicles game, and they make great antagonists and npcs.
i give this a 4 star because while the themes here are excellent, gameplay wise, it works only for one on one play, but it's great information for a NPCs or antagonist.
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one of those games that i'll never get to run but that is sure is fun to read about. very well made
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I liked the concept of Promethean but it seemed unplayable. This version fixes that considerably!
The layout is still a bit of a mess but the themes are amazing, I love the entire concept of thePilgrimage and the New Dawn.
Prometheans are surprisingly powerful and versatile.
Si much potential for roleplay and drama and character interactions. I am currently playing a game of it and I am having a lot of fun with it.
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I love this book. I love this game. I was a playtester for this Second Edition version, in fact. All that said, I appreciate and acknowledge that everyone may not share these feelings. Promethean: the Created offers experiences that run the gamut from extremely personal journeys to over-the-top transhuman craziness, and while my goals tend towards the former, I understand that mileage varies. So, what about the book? I think that it tends towards catering more to that personal side, but it does not negate any other options. I’ll go into more detail below…
The book is a true new edition of the game, with some heavy revisions, big additions, and refinements (not just the ten philosophies of the Created) that shift some of the game’s base assumptions. Much of it is based on focusing and enhancing the experience of the Pilgrimage, the journey towards the New Dawn of becoming truly mortal. You see this right away with the ten Refinements – divided into Basic and Complex, where the former are ‘intuitive’ to follow while the latter require some teacher – and the addition of Roles that are tied to Transmutations that are no longer the one-to-five dot buffet of First Edition, but now nested sets of effects that tie strongly to Roles and their Refinements, all of which are somewhat based on your character’s Elpis and Torment archetypes (think along the lines of Virtue and Vice), but they lead to one of three forms of milestones that add to your Pilgrimage score (kinda like Humanity), leading to Vitriol and the eventual New Dawn.
Does all of that sound complex? Yeah, it kinda is until you play it. At that point, you see just how many OPTIONS this game offers! Getting to that point, though, may prove difficult for some of us. New players may feel that entering the game is a bit like a trial by fire, and even seasoned veterans of Promethean can find the additions and changes jarring. That’s when taken as a whole, but when broken down to the individual character, it’s far more manageable.
There are seven Lineages (adding the Unfleshed and Extempore from First Edition supplements) and a whopping ten Refinements (double the First Edition’s), but each is distinctive and well presented. The chapter on the Promethean experience – what some would call ‘fluff’ – is a wonderful introduction to the perspective of the Created, and it segues well to the chapter on mechanics. Here you’ll find character creation, new Merits, and all fifteen of the Transmutations, as well as mechanics for Azoth and the Pilgrimage. Again, it is a lot, for sure. Again, too, it doesn’t need to scare you off.
The chapter on antagonists isn’t as robust as maybe I’d like, feeling like it only skims over Pandorans and Qashmallim, and the view of the Alchemists focuses more on what they DO than why they’re to feared. What this chapter does, however, is offer more options, which is good.
I’m not a big fan of the ‘location splats’ that have appeared in each of these Second Edition books, but this one has a reasonably good one. Where the book truly shines is the last chapter, on Storytelling, where we find a bunch of great advice on how the game works, what may not work, and ways to let it work without fighting the basic concepts of Promethean.
I could have given this a four-star rating for the steep learning-curve or the added complexities, but I choose to see those as wonderful reminders of how nothing in the Promethean experience is easy, and anything worth having is worth working for. Uh, also just on account of how much I LOVE this game! Five stars, and worth every cent I paid.
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Very good book! I really liked 1st Edition of Promethean, definitely my favorite WoD line in terms of themes and potential for conflicts. Some people thought it was unplayable or at least hard to play with multiple people. I used to do great having 1-2 prometheans in a game with some werewolves or mages. Once this book came out, I got together 6 of my friends to start a campaign for, and it's been really good. There's more solid rules for what your pilgrimage is and while I'm a little iffy on them, they made it easier to explain to those who hadn't read the book.
The increased importance of the refinements and roles definitely gives the game a different feel. One of my players does feel that the roles are kind of constraining from a role playing standpoint, but once we talked about it all ooc, we found that the more constricting roles actually give great potential for personal conflicts in the game. Promethean 2nd edition is definitely the game to pick up if you're interested in personal development.
I feel it's important to note: everyone in my gaming group is in their early 20s. I'm a cis male, but multiple of my friends in the game are trans, one is genderqueer, and no one is straight. Honestly, we had been losing faith in White Wolf/OPP in terms of catering to our demographic, but the inclusion of the gender neutral pronouns in this book really made us feel like people gave a shit, which is good. Sure, we prefer the Ze/Zer pronouns to the Sie/Zir ones used in the book, but hey, it's something? We liked it. People complaining about the 4 or so pages the pronouns appear on really kind of rile me up.
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I really enjoyed Promthean the Created 2nd Edition, Like the other 2nd edition versions of Chronicles of Darknesss, it felt like an overall improvement. 2nd Edition feels cleaner, updated, and a worthy purchase for any Storyteller wanting to learn about Promethean. The new lineages are a nice addition and I overall have greatly enjoyed it.
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The latest in the batch of 2nd edition Chronicles of Darkness games, Promethean: the Created isn't changed as much in this new edition, probably because it was a brand new game to start with (as opposed to Vampire: the Requiem, Werewolf: the Forsaken, and Mage: the Awakening, who all took varying amounts of inspiration from the older World of Darkness games). As such, this book doesn't dramatically alter the game, just tweaks and updates in various places.
On the Lineage front, two are added: the Unfleshed (mechanical and artificial creations) and Extempore (spontaneous Promethean). I never cared much for either before: the Unfleshed feel out of place to me, not being made of corpses, and probably deserve more extensive treatment if not a separate system to descibe them; while the Extempore always boil down to player/storyteller working them out themselves, and would be a better fit as a sidebar. But I assume others will feel differently. The five core lineages are better defined than they were before, and I appreciated in particular the reworked Tammuz.
The Refinements go from five to ten, including all the core ones and the ones published in later books, together with an entirely new one: Phosporum, the refinement of thrill-seekers and mortality. I really enjoyed this latest addition, but all together it means the book has to present seventeen spalts (seven lineages and ten refinements) which take a lot of word count, which I feel perhaps might have been used to better flesh out the rest of the setting.
Mechanics wise, the 2nd edition is as finely tuned as the other CoD games. A few specific Promethean merits were added, all Bestowments were included, and Transmutations received a major overhall, making them more flavorful than previously. I truly appreciate the efforts of the Onyx Path team to have supernatural powers differentiate from the Discipline model (the 1 to 5 dots, buy in sequence kind). Once again though, with 15 Transmutations to cover, the mechanics take a lot of space in the book.
A core promise of this new edition was to make Promethean more approachable, and in this I think the game is a success: the Pilgrimage through which Promethean go to achieve humanity is both more structured and mechanically sound, while the drawbacks are easier to manage - though still significants.
Antagonists receive their own chapter, with a welcome new addition in the form of Alchemists. Pandorans lost the Mockeries which divided them into different pseudo-lineages, perhaps more fitting in theme for divisive creatures but something I regretted. Detailed Firestorm rules are back, and so are the enigmatic qashmallim, a personal favorite.
Finally as in other CoD game a chapter covers settings from different parts of the world. Those are regrettably short, possibly to accomodate for the nomadic life of most Prometheans. But they do point at interesting variations, such as places were Wastelands don't occur as easily, or others where qashmallim appear with surprising regularity.
Overall, this book is a 4 stars for me because it didn't "wow" me in the same way the original did, and I disagreed with some of the choices which were made (the inclusion of the two additional lineages in particular). But this is still a very solid book and one that I will use in my CoD campaign.
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