Just read this through, not played yet, but seems like a solid product. It provides a whole campaign in a no-to-low magic medieval England, with a full set of classes, "inventions" to replace magic items and ideas of how to run a Robin Hoodesque campaign ranging from grim to Flynn.
However, the best part is probably the swashbuckling and acrobatic combat rules. These are perfect for giving some. Mechanical spice for rules light games like S&W and other retroclones.
The books emphasis on a more espionage orientated adventure makes a change from dungeonbashing.
ere's a gazetteer of medieval England and rogues gallery of Sherwood's finest, so putting together a fun one-shot for holidays should be pretty straightforward.