Let's call this an exploration of the earlier version of 2d20 and what looks to be the Modiphius model for producing games.
Mutant Chronicles seems to be an excellent predictor of how Modiphius views its creative properties. Namely "milk them of all the short term monetary value don't spend anything time wise beyond short term gains".
Now I say this having bought Mutant Chronicles 3d ed. and this product. I have watched the reddit pages on the other games and veiwed with disappointment in various industry forums as the story has repeated itself over and over with John Carter, Conan, ad nauseum...
Take the 12 page conversion book for Savage Worlds. 2 pages of splash and then note after note of how to convert this or that. Sounds good except when you realize that this is supposed to be converting the almost a 500 page MC3. You can't even come close and it looks like a half hearted try.
Many of the conversions are undercut by the examples given in the document. Take armor for instance. The write up suggests that you convert armor on a 1:2 basis. Yet in the example it shows a 1:1.5 basis. At the same time it gives an example of power armor without any strength bonuses?!?
SWAG (Scientific Wild Ass Guess) seems to be the order of the day when converting characters as well. Looking at Sister Eve and that conversion makes me wish that some time would have been spent in the SW core book doing a better job of converting system to system. Chronicle Points, Momentum spends all need a lot more love translating into SW rules.
I give this an average rating because the very idea of translating Mutant Chronicles for SW is such a great idea. I just wish that we'd have gotten something more thorough. (The writers were operating at a disadvantage as I think the MC3 had some gaps already before they tried the conversion).