Man, am I disappointed. It pains me to say it, but man, am I disappointed.
This isn't a complete game -- not that you could tell, because there's nothing on either the DTRPG page for it, nor in the text, to inform the buyer that it doesn't contain its own rules. If you have no idea that it's not a complete game (as was the case for me) and purchase it thinking that it is, this product makes for a confusing, frustrating, and ultimately disappointing read.
...and that's a real disappointment. The game's concept is enticing and entertaining, promising the kind of crazy-go-nuts bonkers wackadoo fun that could fill many an evening's play. I was genuinely excited to purchase and download this product. Sadly, the poor writing and editing, the uneven organization, unattractive formatting, and -again- incompleteness of the product sank my spirits.
I very much hope that the publisher will take this critique to heart. My goal isn't to beat up on an indie publisher (what good would that do?), but to encourage a better, clearer presentation of a fun idea. This could be a great product; in fact, I think it should be a great product. There are a lot of fun ideas in there. But until its ideas are easier to parse out and it's clear how they're intended to be used, Wobble: Transdimensional Roleplaying will be just that: ideas. Ideas are great, but I wanted a game.
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