The new RPG, Tiny Frontiers, is a minimalistic science-fiction RPG, meaning it has only a small set of rules, which you can learn in about 5 minutes. That makes it perfect for a quick pick-up game when your players don't want to spend the time to learn a hundred pages of rules. It will also work well at conventions, limiting the amount of time players need to learn the rules, allowing them more time to actually play the game. Or you can play it just if you want a simple system for your RP.
Though the rules are simple, the mechanics work well in play and still allow the players many options. It is definitely role play over rules play. Character creation is also simple, though with enough diversity to allow for a wide range of characters. In addition, the game is easily expandable by the game master, who can add any new rules he wants.
The game presents 16 interesting micro-settings for the game, showcasing a myriad of campaign and adventure ideas for the game master. So, it's almost like having 16 science fiction games in one. And the micro-settings also provide examples so a game master can create his own setting if he so desires.
Simple, innovative, and fun, I strongly recommend you pick up a copy of Tiny Frontiers.
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