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Castles & Crusades Codex Slavorum $28.49 $17.09
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Castles & Crusades Codex Slavorum
Publisher: Troll Lord Games
by Timothy B. [Featured Reviewer]
Date Added: 03/16/2022 10:13:47

Originally posted here: https://theotherside.timsbrannan.com/2022/03/review-castles-crusades-codex-slavorum.html

Coming up on some myths I know the least about and maybe the most excited to read. There is a lot of great stories I have read and watched over the years. What I like, so far, is that these are mostly new stories to me. Well. Not entirely new. I have been using Baba Yaga for years and my first published Ghosts of Albion adventure deals with Chernbog (Czernobog in this book).

So let's instead say I am less familiar with all of these.

Castles & Crusades Codex Slavorum

For this review, I am considering the PDF and hardcover book. The book is 94 pages. Color covers, black & white art. Written once again by Brian Young. He doesn't say it in the books, but it is Brian N. Young, Ph.D. He worked hard and earned his degree and it should be recognized.

Chapter 1: In Bygone Years

Like the previous volumes, this chapter covers both the real-world history and the myths of the area. The area in question surrounds the Black Sea in Eastern Europe.

We get some pre-history, but the people we call the Slavs will get their start in this volume with Byzantine Empire. The time period here is parallel to both the Germanica and Nodica books.

The myths of the area are all new to me and while Young (the author) does a good job in his summary, it leaves me wanting to seek out more. I suppose that is the point right?

Chapter 2: The Whole World & That Which is Beyond

This goes into detail about the lands of the Slavs and these myths. I have now gone through five of these Codecies and I am thinking that a Castles & Crusades game in Mythic Earth is a great idea. There is a nice map of the Slavic Kingdoms.

The second half of this covers the mythic lands of the Slavs; the three worlds. Like the Norse, these are placed on the World Tree, the Drugi Svet. Young even mentions that combination is possible but does not (correctly) tell you how since it would depend on YOUR world. The three worlds are Parv (or Iriy or Vyrjy), the realms of light, the lands of summer, and the home of the Gods. Lav (or Yav) is the middle realm of men, and Nav the Underworld. Here Czernobog becomes the Devil-like figure. Indeed it might be hard to tease out what is Czernobog and what is "Lucifer" in modern depictions of "the Devil." Svarog is our creator deity of light.

In a case of supporting my "One Man's God" series, there is Peklo, the Abyss, which is the home of various demons. Demons it seems very much in the AD&D mindset.

There are more lands and frankly, the more I read the more I want to use all of this in a game.

Chapter 3: Did Dwell Many Peoples

Our monster chapter. Monsters are "false creations" (my words, not so much Young's) of Czernobog. And there are some GREAT monsters here. Nearly 50 monsters here. Some are familiar to any D&D players, but many are new to *D&D games or at least in this form.

There are a couple new "races" that characters can be. The Zmajevit, or the "Dragon born" are humans with dragon blood in them. The Zduhac, or the Elemenatal ones, are elemental influenced humans.

There is also a new class here, the Vampirdzhija or the Vampire Hunter. This is a Wisdom-based class. Essentially the Vampire Slayer of the Slavic cultures.

Chapter 4: Filled with Great Magic

Another favorite section this one covers magic and new magic-using classes. The Kolduny is a new type of wizard that is Wisdom-based. The Molfar is the Slavic shaman, also Wisdom-based.

There are a few names mentioned for other types of spell casters. These are just names for other types, but do not have their own class per se.

Chapter 5: Of Mighty Gods and Spirits

This chapter takes the myths and reshapes them into something that can be used with Castles & Crusades but of course any other game. And there are a lot of gods here! Some are familiar to me, but most are brand new.

There is some text on the pagan religions of the Slavs and their practices.

Chapter 6: Battle Strong and Heroic

This is typically the "fighters" chapter. This one covers the weapons used by the Slavs and mentions of the heroes and groups of heroes of their tales.

Chapter 7: Castle Keeper Info

This is the GM's or Castle Keeper's information on running a game using these rules. Like the others in this series, this includes names and the various laws of the lands.

More so than the other books this one left me wanting more. This is a good thing and not a fault of the book. It is due to my own unfamiliarity with these myths and stories. It would work well with the Germanic and Nordic books for greater world-building. Now I want books like this for all the big myths of the world.

Codex Europa Maybe one for Spain and Al-Andalus should be next? What do you think Dr. Young?



Rating:
[5 of 5 Stars!]
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Castles & Crusades Codex Slavorum
Publisher: Troll Lord Games
by Eric F. [Verified Purchaser]
Date Added: 10/22/2018 14:12:14

"Norv & Galv crawled along the guttural entrance to the former Roman temple, its gods long replaced by something much worse. 'Did you bring the torches?!', the voice quivered & it wasn't the rime cold or the slime under Galv's backside. Norv made his way to the ruin's gated remains which had been bent years before by something it hitting it from inside with great force. The candle light arched around the rusted remains & Norv held his hand up for silence. He took the ox oil from his pack & literally applied it but neither warrior saw the spent made from darkness as thick as a man's thigh crawl from right over their heads. The monster was another limb of the thing of darkness that lived in the ruins of the temple. The village chief would keep his half of the warriors bargain & his daughter. Norv's son would marry another & he would mourn his father. There were no time for screams & only the wet sucking sound of flesh then silence played in the aqueduct. But this was the price to pay whist messing in the darkness in the affairs of wizards & demons. ." There are a few OSR products & rpg products that use the Slav mythology & occult traditions as the basis for an rpg setting. The Codex Slavorum does exactly this & perhaps a bit more.

"The Codex Slavorum opens roads into the mythological realms of the ancient Slavs. Born in the shadow of Siberia their myths and magic, their gods, goddesses, monsters, heroes and legends offer an untouched wealth of material for your Castles & Crusades game.

New Classes! New spells! More monsters!

Bring the ancient Slavic worlds to life!"

I opted for the physical package & grabbed my order on Friday from the mail.The books are beautiful with the cover art striking with a Chrenobog demon being confronted by a Slavic wizard in the spirit realm. Drivethrurpg lists three books in the Mythos line for Castles & Crusades by Brian N. Young. Young presents the Slav spiritual & mythological world as easily accessible & fundamentally usable to the dungeon master ( no I'm not nor will I ever be a Castle Keeper, I'm a dungeon master as Gary Gygax & Dave Arneson were). I'm going to turn this book on its side because I'm planning on using this material in my campaigns. But I want you to see the quality of the layout & the black & white artwork.

Peter Bradley does a bang up job with his artwork. Opinions about the 'The Codex Slavorum' vary wildly from Amazon 3 star rating by Chrytal Cartwright . Then there is the five star rating on Good Reads by Winston Crutchfield.

Can't understand the hate nor the three star rating because I happen to be on the Crutchfield side of things. Here's why.

I'm really glad I spent the money to grab this book because the Slavic material is actually useful to me. Al of the OSR setting & campaign material is in the front of the book & the PC stuff is in the back with a solidly done index. Yes this book has an actual index enabling the reader to quickly access the section he or she needs. This layout is similar to the older Ars Magica rpg books. The quality of 'The Codex Slavorum' reminds me of those books. The setting here is pure Castles & Crusades Slavic world setting with a solid overview of both the Slavic/Russian 'real world' & the spiritual world. This includes a good array of monsters, spells, Gods, interactions, & low & behold a good damn solidly usable Slavic Shaman class! Growing up in a Polish neighborhood with Russians, Hungarians, & lots of Eastern Europeans the Slavic shaman & some of the mythical traditions of Eastern Europe make me twitchy with the traditional Dungeons & Dragons clerical classes. They don't mix well. In

The Codex Slavorum we finally get the mix of the Slavic myths & the spiritual realms with D&D style elements even though its Castles & Crusades. Volkhv & their ilk finally get their due & its well done. Among these folk your not going to find any flashy fireball wielders unless you want to get burnt at the stake. This is set during the 'Time of Legends ' & folks like Oleg are important NPC's. The artwork(not in the book btw) below illustrates the importance of the occult world against the world of man. There are some dark reasons for this. 'The Codex Slavorum' presents the all too real struggle of light vs darkness with the Slavic shades of blood red & dark mythic gore. This is an epic book & tool kit. Most folks think of the world of Slavic mythology being the world dragons, liches,a myriad of ghosts, spirits, etc. but its really the world of the vampire. The vampire of 'The Codex Slavorum' is not a monster to be taken lightly at all. This is a force of undeath at its worst & there is a PC vampire hunter class here to counter it. I have to say that there must be more then a few very dead vampire hunters. Sure they may be formidable but here the vampires are very dangerous indeed. These are the vampires of Slavic legend fueled by the gods of the underworld. Forget your cinematic vampires these are the horrors of legend & they make the vampires of "Flavenlost" look tame. The forces of darkness & horror are well represented in the ninety eight pages of the ' The Codex Slavorum'. But the forces of light have their due Eagle Knights, heroes of legend, the gods, Pagan priests, hunters of the supernatural, & more are also within these pages. The Slavic world of ' The Codex Slavorum' is a complex & dangerous world intertwined with the gods as well as native legendary knights. Mythic knights whose stories are as complex as any of the legends of Arthur & his band. There are as many versions of these stories as well all across the Slavic world. They have a very boiled down version of these knights that can be used as PC class. I was very pleased to see this. So what does all of this material in the ' The Codex Slavorum' mean for the Amazing Adventures dungeon master? Well many of the monsters & elements have been transcribed & filtered into The Amazing Adventures Manual of Monsters. This isn't a slight on Jason Vey's work but when you want to have a party of adventurers meet the forces of the Slavic underworld head on. There's nothing like having the original source book in your hands to pull from in order to do it.Sure there's Wiki entries & internet what not but when you want your OSR source book to pull from when constructing then your going to want the ' The Codex Slavorum'. I've already gotten the question of 'how can an Amazing Adventures rpg demon hunter class & the vampire PC class coexist. The answer is simple. The vampire which was transcribed over to the Amazing Adventures Manual of Monsters & the demons of Slavic lore are all under the umbrella of the gods of darkness. There is more then enough darkness across the planes for an army of demon hunters & vampire slayers besides the two classes work extremely well together. For the pulp/super hero gamer who wants a Slavic slant on their character's origins this is a must buy. Raiders & the like who are looking for far deeper depth on the artifacts & treasure that their going after this is the book that can give your PC's deeper grounds. Five out of five for me because of easy of use, utility, & a solid no BS approach to the Slavic mythology & material . Eric Fabiaschi Swords & Stitchery Want more original OSR content Please subscribe to https://swordsandstitchery.blogspot.com/



Rating:
[5 of 5 Stars!]
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