This is a book of "ideas" rather than a book of "things".
It's good for what it is. It's nice to have all of these ideas available in a single place. If you want to build a new campaign world, where magic "works differently", this would definitely be a launchpad.
But if you're playing with something fundamental like magic, you need a lot more than two sentences to really make it work. All of these ideas need more skin on their bones.
Bonus points for the page layout being really nice.
|