?Arcane Classes: Wicca? is a seventeen page PDF document which presents the ?real life? magic of Wicca in a d20 format. Wicca is explained as a ?modern interpretation of the ?Old Religion? of the indigenous people of Northern Europe.?
The seventeen pages include the one page cover, one page of credits, one page with a table of contents, one page of advertising for other 93 Games Studio products, and one page for the Open Game License. There are four images, besides the cover and advertising, in the product. Two of them are pentagrams enclosed in a circle, one of them is an illustration of three robed figures standing before a smoking cauldron, and the last is an overhead image of a woman in a black hooded robe in a ?mystical? style.
?Arcane Classes: Wicca? begins with an introduction to Wicca. It describes the focus of worship and presents the images with symbolic value to Wiccan worshipers. It goes on to present a little history and the central tenet of the religion. The text of this product is divided into thirteen sections which are each briefly discussed below.
The Three-Fold Law
This section is one paragraph that principle underlying the Wiccan magic system and ties it to the central Wiccan tenet presented in the introduction.
Holidays
This is a slightly longer, though still short, section which presents the importance and relevance of holidays to the Wiccan calendar. It lists the eight important dates for easy reference.
The 13 Principles
This section presents thirteen principles that Wiccan worshipers have adopted. These include statements concerning their reasons for practicing witchcraft, an explanation of the source of their power, an explanation of their worldview, and their position with respect to other religions.
Wiccans
This three paragraph section describes the typical backgrounds of Wiccans. It touches upon their dress, their meetings, their titles, and their relationships.
Wiccan Tools
This four paragraph section discusses material objects used for withcraft such as the witch?s athame (ritual knife) and elemental symbols.
Wiccan Rituals
This two paragraph section describes the source of Wiccan power for their rituals and the forms in which the invocation rituals take. These include dance, chanting, or poetry.
Terminology
This section defines thirty-one different terms relevant to witchcraft. These include athame, coven, grimoire, pentacle, and witch.
Wiccan
This section presents the Wiccan advanced class for d20 Modern. It includes information on skills, allegience, and holy symbols. In addition, it presents the class information for the Wiccan advanced class, such as hit die, action points, class skills, and the class features. The level progression chart is presented for the ten levels of the Wiccan advanced class. At each of the ten levels the Wiccan character will gain spells and one additional class feature. These additional class features include, among other novel abilities, the ability to summon a familiar, bonuses to skills relevant to the witch?s empathic ?openness? to those nearby, and to craft magic items.
High Priestess
This section presents the High Priestess prestige class. It includes the same format as described above. The High Priestess is a five level prestige class. The level progression includes a special ability at each of the five levels. These abilities include the ability to form a connection with a willing subject. This connection extends the High Priestess? magical effects to the subject. This ability improves twice in the level progression after initially gaining it. In addition, the High Priestess gains an enhanced ability to cast spells.
Wiccan Spells
This section begins by listing each of the spells available on the Wiccan spell list for levels zero through five. There are nine 0 level spells, eleven 1st level spells, thirteen 2nd level spells, ten 3rd level spells, ten 4th level spells, and ten 5th level spells. In all, ten of the spells available to Wiccan practitioners are new spells which are subsequently described. These are all consistent with the overall feel of the Wiccan practices described earlier in the product. For example, one of the spells prevents the target from taking any action that causes any harm to another, including causing any negative status effects. This section also includes on Wiccan Incantation, which is a three day ritual that results in a buff with a duration of three days on the caster.
New Feats
This section presents three new, relevant feats. The first identifies the character as the offspring of a witch, and is only available at character creation. The second enhances the character?s ability to brew potions. The last provides benefits to an ability and skills based on the character?s status as an ?old soul?, and is only available at character creation.
FX Items
Five items are described in this section which are appropriate for a Wiccan practitioner. These include a cauldron, a small knife, a bracelet, a book of magic, and a small stone. Each item description includes information on it?s type, caster level, purchase DC, and weight. Four of the items are of type ?Wonderous Item (Magic)?, the fifth is of type ?Armor (Magic)?. The items bestow a variety of effects, including bonuses to skills and bonuses to saving throws.
Support Materials
This section presents five websites that might be of interest to anyone interested in including witchcraft in their campaign.
Overall, this is an interesting product if you would like to enhance your campaign with witchcraft but you are unsure about your ability to correctly set the stage. Both classes, the spells, the feats, and the items are presented with the appropriate flavor for witchcraft.
The strength of the mechanics of this product end up highlighting the sparse treatment that the background flavor information were given. Most readers are likely to be unfamiliar with modern Wiccan practices. This barrier must be broken for an authentic and complete portrayal of these characters. As this product targets those interested in incorporating this modern aspect of witchcraft, the background introduction is likely something that many buyers will end up relying on. The identification of web sites with relevant information helps to soften this blow as there is sufficient information on the internet to satisfy the curiosity of most. Providing some more depth to the discussion included in the beginning of this product would reduce the number of purchasers that felt they had to do additional research to those looking for the most realistic portrayal of the practices of modern witchcraft. This product will disappoint those seeking a product that has done all the preparatory work and will not require consideration of some difficult questions, such as how does the moral code fit into the campaign world.
In the end, the flavorful campaign components presented here, when combined with at least a preliminary review of the suggested materials and some critical thinking, make the incorporation of witchcraft into your modern campaign simpler and more natural to the setting than might be as a result of an unguided first effort.
To rousing gaming and ample rewards,
I. Perez
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<b>LIKED</b>:
- Consistently maintains promised flavor in the mechanics.
<br><br><b>DISLIKED</b>:
- Minimal presentation of background information.
<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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