A wholesome game focused on collaborative worldbuilding and storytelling. I can't wait to be a Dragon Master for a charity stream on June 8th for the Red Knight Inn on Twitch. Ok, enough self-promotion, let's talk about the game.
Things to love:
A worldbuilder's dream
The world of Dragonia is rich enough in lore that a more casual group could get together and jump into a game with what's provided in the playbooks, but the true joy for me is that there is so much left open for the players and DM to create together. This isn't like in D&D or Pathfinder where if the campaign setting you want isn't published, then you have to create something entirely new; Epyllion provides the foundation for a world and gives you the keys to create something as fantastical or mundane as you and the players might want it to be. There's so much to work with both in terms of what is provided and what is left open that no two games of Epyllion will look the same except by design.
Things that could be better:
So how does this work?
As I've mentioned, this game is mostly about worldbuilding and storytelling. The mechanics play second fiddle to the narrative and that's well and good, but I wish there was a real straightforward summary somewhere that explained how the mechanics work. Instead, it's spread across the books (as is common among Powered by the Apocalypse books, so Epyllion is not uniquely guilty of this). You have to read through the books a couple times to get a sense of how it works, and even then I feel less confident about how it all works than I did when I read through the Player's Handbook for D&D 5e.
Epyllion is worth every penny and while I rarely get to play ttrpgs anymore, I'm glad people recommended this to me and I'm glad I get to use it to raise money for charity (St. Jude Children's).
|