Among my players, Epyllion is often described as "My Little Pony: Flight Rising Edition." The game is set in fantasy world where the only intelligent life is dragonkind. An Epyllion campaign follows one clutch of dragon friends from their earliest days to their old age and eventual passing, along the way making friends and pushing back a nebulous evil given form, known as The Darkness.
This game definitely skews to a younger audience; even for an Apocalypse Engine game, the rules are stripped-down and focused on narrative. That isn't to say the game has nothing interesting to offer mechanically, however! In particular, the playbooks have some very interesting things going on. Each playbook has a Signature move-- a move that your character gets by default. When advancing your character, you may choose to advance your Signature move, usually giving you access to more situations you may use to call upon it. It really lets each character shine at what they were meant to do.
Harm is not tracked-- like I said, there's a young audience in mind, and player character death is off the table. Epyllion instead opts for a damage tracker based on negative emotions. While none of them have an adverse effect mechanically, marking one immediately forces the player to escalate the situation with rash action; marking them all triggers a move very much like Monsterhearts' Darkest Self, of all things. I'm too nice to my players and don't have them mark damage nearly often enough, but it's been interesting to watch when it does happen. The escalation leads to some very interesting situations!
The relationship currency here is interesting, and I can see where it'd be very helpful with young players, but it tends to be hard to remember when you play games over the internet as my group does. In meatspace games there's a very physical act of giving another player tokens for roleplaying, but over chat I find myself asking players "hey, do you think you should give another player your friendship currency?" It does the intended work of keeping players not currently in the scene focused on other players' turns, though, which I really like. I tend towards setting up small and intimate scenes, and I worry a lot less about whether or not my players are focused when I know that there's a mechanical reward for focusing.
But I think the best thing that Epyllion does is set up its world. It encourages players and the DM to think about what exactly a world where humanity isn't and never was a thing would look like, and it's been a blast doing that. I love describing mountain-sized buildings that comfortably house a single dragon, or weird gambling games, or how currency works in a world mostly powered by friendship and goodwill.
If you're looking for something for a laid-back game night, I strongly recommend Epyllion regardless of your average player age! Our group is made up of 20-somethings who enjoy a break from our more emotionally taxing other campaigns, and we'd be hard-pressed to find a game that does it was well as this one.
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