Backed this product on Kickstarter based on pure potential, which it more than realized. 7th Sea (Second Edition) is streamlined for fun, fast and interactive storytelling. It embraces players making decisions and collaborating with the GM.
Most of the core rulebook is focused on setting, conflict, and character creation/development (you know, storytelling); with helpful hints for the GM througout. Mechanically, 7th Sea eschews lots of rules and tables to keep the game fast and fun. It is designed so your characters begin as demi-gods and improve from there: players/groups who enjoy grindy dungeon crawls may find the lack of peril (and relative lack of loot) unfulfilling. For myself, 7th Sea's focus on being able to say "yes" to the players is delightful.
Incredibly pleased with this product, looking forward to the upcoming source books!
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