I will admit to being slightly biased - I was one of the first and biggest fans of the 1st edition of 7th Sea, and one of the first kickstarter backers of this edition. But there's a reason it did as successfully as it did, and that's because 7th Sea is what RPG gaming should be - fast, approachable, and imaginative collective storytelling.
If you're looking for "crunchy bits" with different weapon stats and charts to tell you what to roll when, look elsewhere. Much like Fate and other narrativist systems, the rules in 7th Sea are meant to advance the story, not limit it. The greatest example of this is that your character literally cannot die. The mechanics encourage you to take crazy, stupid risks, and think up new ways around every situation - for example, you get a bonus die each time you use a skill you haven't used already this scene.
The setting is "European history as interpreted by a 14-year-old", in that it deliberately cherry-picks the most fun parts of every historical European culture and shoves them together in a blender. Queen Elizabeth is also King Arthur; the Inquisition is a fearsome juggernaut trying to snuff out imagination and individuality; the French nobility are absurdly decadent and ripe for revolution. Now with added Poland!
If you want a dungeon crawl with a lot of poring over character sheets and miniatures, take a pass. If you want swashbuckling action on the high seas, with chandeliers to swing from no matter where you are, then fork over the Guilders for 7th Sea, right now.
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