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Not a bad little book. I had heard a lot of the hype so I was curious. The book more or less fit my expectations -- nicely detailed, but overly fantastical for my own games. At the sale price it was worth it.
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Nice to have maps and all, but often the feel of the background material is a bit off for my campaigns. Probably better for a more mainstream D&D game.
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I can hardly wait for the next installment! This series of supplements is getting a lot of mileage, not merely for the "adventuring gear", but for the colour it is bringing to our world.
Bravo!
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While there is a lot of good ideas in here, I have found myself relying on other supplements much more heavily, so this book fell into the "so-so investment" category. Good for what it focuses on, but there has been little emphasis on Enchantment, per se, in my campaigns.
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I like sorcerers and this is a great idea machine for how to get the most out of the dragonblooded. No, not perfect (you will have to think about some of the options carefully before you add them into your game), but if as a GM or player you want to get more mileage out of your sorcerer, this is a great palce to start.
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Interesting little add on to magic. Cheap, not very long, will probably give you several ideas for handling illusions, tricksters, con men and the like.
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Another strangely named, yet highly useful volume from S.T. Cooley. If you are interested in Rangers, and expanding upon their possibilities, this is a great one, including yet another variant on the core class, many PrCs, lots of options and extra spells. A good purchase for those interested in the outdoors!
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Interesting little volume, though it does bring that odd "pull" into a game -- D20/D&D is Big Fantasy, but this game injects real world diseases and poisons. This means that you have to juggle the cinematic vision of D&D with actual deadly mushrooms and the like. Good for this kind of material, but many people will find it an odd fit.
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An amusing little volume that reminds me of very, very early D&D supplements and articles that spoke of the wonderous Pipeweed of Accapulco... Probably not of wide use, but still will provide ideas for magical items in general.
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Very nice volume if you want to have that Archery Focused character that always seemed to be missed in D&D. Good character ideas, including Core & PrC, as well as thoughts on archery, magical bows, etc. Great even for non-D&D games.
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Interesting little volume, but I'm still not sure how to directly include it in my campaigns. Could prove useful for those who want sorcerous duels.
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Yes, it may be for a limited-scope (terrain-wise), but the information is thoughtful, nicely organized, and generally useful for anyone wanting to make deserts more desert-like in a D20 game. It's not just about combat and magic, but about survival and hospitality as well.
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Very nice guidebook on chivalry, knighthood, and all manner of matters connected thereto for a D20 campaign. Useful background material for almost any campaign if you do not have access to a book on chivalry and feudalism.
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I bought this to support ENWorld, plain & simple. It has some good material, but in the end I did this to support a site that I love. Realistically, I prefer designing my own campaigns, so the material in here was not entirely to my tastes.
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Okay background on how to run a "War of the Worlds" kind of game, but mainly you are paying for a copy of the story, which is already in the public domain and available at places like Project Gutenburg for free.
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