This game is fantastic. Your characters will be immersed in a sprawl which provides missions, gives them enough room to try to prepare, and then relentlessly goes after them with consequences and countdown clocks.
It's Powered By The Apocalypse, but with a strong push towards running missions in a cyberpunk dystopia. So you get a unique framing device, and rules to make things work. The players are pretty much either doing Legwork to prepare for a mission, or are in the Action portion where the mission plays out. Countdown clocks for the Legwork phase impact the mission, as they represent noise the PCs make as they gear up, talk to player-generated contacts, and try to work through vague or contradictory job information. The Action clock shows the players how close their are to hosing the mission. Threats get their own clocks, as do the corporations which crouch above all this, giving the PCs jobs, hunting them, owning them. It's very easy to build in new threats from prior missions and have them haunt the PCs.
It's also a system which doesn't require a ton of preparation, even though things are a bit more structured than Apocalypse World. The playbooks are wonderful nods to various important characters in the genre (via both moves and even thanks to the list of names each one comes with). The cyberwear is useful and a great addition to the *World Engine. The game uses harm clocks and a harm move reminiscient of AW more than Dungeon World, which I think is appropriate - hit point inflation doesn't really fit the genre very well, I'd argue. And some cyberwear definitely can help take the sting out of getting hurt.
I wrote a review a while ago here and stand by that thoroughly. Basically if you want an awesome cyberpunk game, you have found one that I've gotten a lot of mileage out of. I tend not to run a mission in a single session, as the Legwork my players do becomes an adventure unto itself, but I've gotten through almost 5 missions across about 13 sessions so far. The world has been built up over time as things become interesting to people, and we're getting to the point where there are a number of hunting corporations and threats jostling for position against the players. I'm excited to find out what happens.