This is a fascinating, if compact, rumination on the use of existential questions to add narrative depth to a game. While billed as a collection of questions, the far more valuable portion of this work is the 3 page preamble on the value of questions and their applicability to role playing. The author mentions Planescape Torment more than once, which famously asked “What can change the nature of a man?”, it’s fair to say that Torment’s driving question is what gave the game it’s depth and gravitas. Here, the author discusses several methods of weaving such a question into the fabric of a character, a campaign, or a world.
|