Lets see, while printing this one out, I found major problem #1: 0.5" margins. It's obviously laid out for professional printing, not POD/Home printing, where our printers have no-print zones.
Major Problem #2: Expletive usage. Not "Ghetto Street Jive" level, but clearly enough to offend. Not something I would let my daughter read. Not heavy, but present, and mostly grammatically appropriate... or at least as GA as can be said for the F-word. Really, I'd say not worse than prime time TV except for specific word choices.
The rules are clear, easy reading. But check the demo BEFORE you buy; this isn't your ordinary RPG.
1st is scale: you don't play a character, you play a ship's whole crew, and may possibly wind up with subordinate ships (hirelings, if you will) in addition to the rest of the party, each of whom also controls a ship and its crew. To recap: Number of ships equals number of non-gamemaster ships.
2nd is mechanics: The mechanics use D12's; 1 per player, maybe some more dice of other sides as damage markers only. A number of CCG-ish elements, too. See the demo.
3rd is "PC Heroicness": PC's and "Mooks" (NPC's) are clearly handled with different levels of detail... PC's Low by RPG standards, and mooks at nearly no info.... HP and attributes. Very clearly cinematic.
This is, however, an innovative approach to the genre of Spaceship Crews in a cinematic light. Simple rules, a decent amount of background, and a variety of resources.<br><br><b>LIKED</b>: Innovative concept, blends elements of boardgaming, CCG's, and Roleplay into a narrativistic RPG.<br><br><b>DISLIKED</b>: Lack of whitespace on page borders; margins narrower than my printer's minimum.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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