In addition to literally everything you need to play a Coc game in Colonial Australia bar the dice, this book provides excellent, historically-based story seeds in as well as an introductory adventure. The horrors of simply staying alive as a convict or native in the early penal colonies are neither sensationalised nor toned-down, there's no unecessary gendered language in the rules, and the sweet historical accuracy comes with rules for getting drunk on your rum ration, other people's rum ration, bathtub rum, smuggled rum etc.
If it lacks anything, it's guidelines on how to stat a kangaroo, because your players will interact with the wildlife in the least-informed fashion possible.
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