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Delta Green: Lover in the Ice
 
$4.99
Average Rating:4.8 / 5
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Delta Green: Lover in the Ice
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Delta Green: Lover in the Ice
Publisher: Arc Dream Publishing
by Bob G. [Verified Purchaser]
Date Added: 04/25/2023 10:57:30

This is a great module. I used it for my second run in our ongoing Delta Green campaign and it was a blast. Wonderful atmosphere, disgusting, terrible alien menace, great pacing. Well worth the price.



Rating:
[5 of 5 Stars!]
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Delta Green: Lover in the Ice
Publisher: Arc Dream Publishing
by Daniel W. [Verified Purchaser]
Date Added: 12/04/2021 22:07:46

I really want to run this, but I still need to find the right group. So creepy, so gross, so great.



Rating:
[5 of 5 Stars!]
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Delta Green: Lover in the Ice
Publisher: Arc Dream Publishing
by A customer [Verified Purchaser]
Date Added: 05/15/2020 14:00:48

One of the best CoC/DG scenarios I've ever run. I've run this scenario twice using "Need to Know" only (though I own the full rules.) Each ended differently, entirely driven by player decisisons. In both cases the players had a blast, as did I. As has been noted, this scenario contains mature themes. None of my players, a mix of genders and orientations, had any issues with them besides "eew, gross."

The scenario is well written, readable and playable. It has a specific timeline but it is well documented and can be rearranged on the fly if needed. As with all good CoC and DG scenarios, it has one excellent NPC (the deputy) who can be converted to a PC when one of the original PCs meets their end or otherwise departs this plane. There are a number of other less fleshed out NPCs who can also be converted. In one game we lost two of the original PCs, but the players made great use of the converted NPCs.

The setting is plausible and modern, which allows new players to drop right in without knowing the mythos. Cell phones are handled well (always a challenge in modern horror.) The players have many interesting decisions to make, ranging use-of-force to resource allocation. They have many opportunites to 'RP' interactions if they wish.

A must buy if you are a looking for a great DG scenario.



Rating:
[5 of 5 Stars!]
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Delta Green: Lover in the Ice
Publisher: Arc Dream Publishing
by Kennedy S. [Verified Purchaser]
Date Added: 07/11/2019 08:49:00

Very good scenario, only for those who can handle mature themes.



Rating:
[5 of 5 Stars!]
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Delta Green: Lover in the Ice
Publisher: Arc Dream Publishing
by Edward K. [Verified Purchaser]
Date Added: 09/29/2018 00:46:10

Ring Side Report- RPG Review of Lover in the Ice

Originally posted at www.throatpunchgames.com, a new idea everyday!

Product- Lover in the ICe System- Delta Green Producer- Arc Dream Publishing Price- $4.99 here https://www.drivethrurpg.com/product/184098/Delta-Green-Lover-in-the-Ice?affiliate_id=658618 TL; DR- Good adventure, Hard NC-17 rating! 85%

Basics-Some things are best left unremembered. In “Lover in the Ice”, a snow storm opens up a Delta Green storage facility, and “something” gets out. Can you stop whatever got out from loving its way across Missouri in a blizzard?

Theme or Fluff-The story of “Lover in the Ice” is a solid one. Players race around a medium sized town in the middle of a blizzard of the century. It's got some great scenes that feel real and a lot of little extra fill out the world details. What I miss from most of Arc Dream’s work is intro paragraphs of box text. These set the scene for the players and really the GM to get you in the right headspace for each location. I’m long enough in the tooth that I can cobble one together from the description, but this is something that needs to be part of each place you visit! Players do a breach, bang, and clear for several houses and locations, and a quick section detailing what each room looks like will really help my players and me. It doesn’t make the story any less fun, but it does make me have to do more work. What here though is fun, but HOLY COW it’s hard R. KNOW THIS GOING IN! If your group is ok with that, then have at this one! 4.5 /5

Mechanics or Crunch-Overall, I like what’s here, but I think some things need to be filled out a bit more. There is a monster that can do some very horrible things to the players. I’d like a bit more words on how the attack is done. I have an idea of how it works, but I’d like either a few extra checks or two phase method of attack to make it happen. Otherwise the attack looks like its a one and done prospect. That’s a bit rough. Also Delta Green likes to just give the players information saying if you have HUMINT 30% you know X. I prefer to make the players roll. This is at odds with the ideas Arc Dream has of not making trivial things rolls, but it’s more in line with player expectations. Players like touching dice and even if I say “you know X because of your HUMINT 30%” It feels less fun to the guy/gal holding the dice. Overall, this is much more of a social/explore mission than a straight up fire fight. Don’t expect Fallujah level fights here! This is a contain the problem mission. The mechanics work well, but I had a few issues that I changed on the fly because its my game and I can. I think you will do the same, but I think these changes should be a standard part of the scenario. 4.25 /5

Execution-I like the basic setup of this mission. Now, let’s get petty! “Lover in the Ice” has a decent layout, but for the price, I kinda want a cover page, more art, and hyperlinks. Its a PDF, but not hyperlinked, so I get slightly annoyed. It’s pretty short, so this is a good one shot. But, I’d like a bit more production value. The monster gets a hand drawn picture, but never a nice, graphic picture I can throw to my players. The handouts I gave to my players are amazing and horrified a few of the players to stop reading! But the adventure puts up a few red herrings along the way. There is a section where players can keep finding random crap. Nothing in the random crap box is useful except one item. That is fun to see all the different things in there and what other things Delta Green might have been up to! I’d also like player maps of places without the marks that a GM has. These unmarked maps are VERY useful as something I can plunk down on the table instead of having to remake maps or just cover up points of interest. I like the general execution of this adventure, but I’d like a few more things to really knock it out of the park. 4.25 /5

Summary-I really love this adventure! It's got a solid storyline, good execution, and enough action to keep the players involved. It is not without its faults. I’d like a bit more direction or changes to some of the rules, some extra writing, and some minor things added to the product. None of the faults here absolutely breaks the game in any way. Honestly, if your group can stand Hellraiser and wants to try Delta Green, then this is a great intro game. If your group cannot stand theme of body horror and rape, then give this one a hard pass. Just like sushi, it can be done amazing, but if you can’t stand raw fish, pass and be polite. Don’t force anybody to eat the sushi! But if you want to try this one, it’s a great day to save the world from some crazy horrors in the snow! 85%



Rating:
[4 of 5 Stars!]
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Delta Green: Lover in the Ice
Publisher: Arc Dream Publishing
by Ben F. [Verified Purchaser]
Date Added: 02/11/2018 13:47:03

Lover in the Ice is an awesome Delta Green scenario you can play with the basic rules in Need to Know and it's pregens.

It is a mature scenario (though it could be argued to be more teenage male in..... design!)......

Agents are plonked into an ice storm and have to secure a Green Box (secret storage facility) whose alarm has gone off in the storm.

It is very entertaining. There is a fantastic podcast of it online run by its creator Caleb Stokes. Well written. Sandbox in style but with a tight time line of events.

No city map is included. Google La Fontaine map and you should find one of Springfield altered to work.   You will need to work out where events happen.   The end part needs some fleshing out by the Keeper as well. Caleb has written a fantastic overview of events and problems. The Keeper needs to polish to taste. The podcast helped me a lot in this regard. I don't want to give away the story..... but certainly making sure the Keeper is conversant with the threat, it's strengths and weaknesses is essential.

Highly recommended. Read up on other advice online. I only had a 3 hour window to play this in. Thus we focused on the missing content from the Green Box. It was an intense and at times hilarious session!



Rating:
[5 of 5 Stars!]
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Delta Green: Lover in the Ice
Publisher: Arc Dream Publishing
by Trung B. [Verified Purchaser]
Date Added: 08/24/2016 18:29:54

This scenario is for mature audiences and deals with sexual themes

Now that the obligatory warning is out of the way, time for the review! Lover in the Ice by Caleb Stokes is a great Delta Green scenario adopted from the original Call of Cthulhu system. Without going into too many spoilers, the agents are dispatched to a small town in Missouri in the middle of a terrible snow storm. Communications are weak and the environment is hostile. Tasked with investigating the condition of a Green Box, the agents discover it has been compromised and set off to find and contain whatever might be missing. And then, terror.

Caleb Stokes puts his spin on isolation horror with the agents cut off from major assistance and a very bad thing wandering around in the inhospitable environment. Intuitively paced, smartly written, and very engaging. Lover in the Ice is an exceptional Delta Green scenario that will put players to the test with finding out what's wrong and how to prevent it from killing themselves and dooming the country to a rather terrible fate. A great scenario for a one-shot or as part of a campaign. I would highly recommend it to anybody who enjoys Delta Green or horror gaming in general.



Rating:
[5 of 5 Stars!]
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