Panzer Kids Deluxe is the full version of the pay-what-you-want Panzer Kids Basic rules set that appeared earlier in 2016. I reviewed the basic set when it came out and gave it three stars with anticipation that the full set would earn another star or two if it offered more vehicles and some optional rules. I'm happy to say that it delivers on both counts.
The author designed Panzer Kids to let grownups run tabletop miniatures battles featuring the most iconic armored vehicles of WW2 for their little gamers as young as 7. He succeeds, and at the same time, introduces new gamers to all the classic concepts of miniature wargaming, making Panzer Kids an effective gateway to the hobby. He breaks no new ground in terms of rule design, but this is a feature, not a bug. You use rulers to measure movement and range, and dice to determine hits and misses. Three cumulative hits on a tank knocks it out of the battle. There are rules for cover and concealment, and optional damage rules that degrade a tank's stats with each cumulative hit scored. The list of vehicles features all the classic AFVs from ungainly early-war clunkers to fearsome late-war behemoths. British, French, German, Italian, Soviet, and American vehicles are included. Anti-tank guns are included, but no infantry, to keep the focus on the tank action. A very welcome addition in the deluxe rules is the formula for determining vehicle stats, showing how rationally the author derived each combatant's armor, speed, and attack values, and allowing you to add new ones consistently.
How does it actually play? You can get started with minimal prep, and a battle typically takes 20-30 minutes. I can explain the combat mechanic to you in a few words: roll a die and add your attack value; you hit if the total exceeds your target's armor. A natural 6 always hits and a 1 always misses -- this results in some very swingy results against mismatched opponents, but as I mentioned in the review of the basic rules, kids love sudden reversals of fortune in their games, especially when mom or dad is on the losing end. You could easily remove the natural 6 rule if you want the Stuarts to really fear the Tigers.
A note on pricing: considering that it's a black-and-white 80-page PDF with single column layout and relatively large print, I wonder if $8 US seems a bit steep. The author was generous enough to send me a review copy, so I can't complain personally, but I'm curious if other potential buyers will find this the right price for them. The market shall decide!
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