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Exactly what is needed to add just that small touch of flavor that makes a game world believable. Good job!
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For anyone who has purchased the Unearthed Arcana from Wizards of the Coast, this is more of the same. More options to enhance your game, but not so much that it destroys the foundation. Useful, but like UA, some changes could lead to an unexpected result. Use with wisdom and caution.
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Like the other Complete series of cards, each section is well thought out and versatile. My only problem is when it comes to printing, they DO NOT line up properly on my printer. I'm not certain of the cause of this problem, but it doesn't work with no scaling or with any scaling. The back of the cards seem to be fitting properly in the center of the paper, but the front seems to far to the right when comapred to te loations of the back. Aside from this, if your printer can print out these cards correctly, they will benefit your game immensely.
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This is a great product! If you need a specific holiday for your campaign, here you go! I'm planning on using these holidays on my campaign calander. I wonder how he knew I had hit a mental black trying to come up with holidays....
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Yet another fine addition to the Kaiser's bazaar collection. Looks like a new section of the maret place has just opened up for my players to explore. Now if only I can get them to the "real" adventure....
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How does this guy do it? Each Lost class is a treasure! This one is no exception!
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If you're a stingy DM then you probably will like this product! If you aren't, then you'll still like this product! The items featured here will not only give you something to give out that isn't magic, they can be ustilzed to further enhance your campaign world with a little bit of history. Just the thing to make your pesky Bard characters/players very happy!
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A very creative product guaranteed to make even the most ho-hum of players sit up and take notice. "What was that again?" should be your player's catch phrase when you hand out anyof these items in your game.
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If you are planning on any kind of campaign dealing with ships at sea or a pirate city, get this product! The details in Seaworks is excellent! Plus wth the future expansion, you'll have all you need to shiver the timbers of your players! Okay, enough said. STop reading and buy it already!!!!
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A nice product to through a twist into your campaign. If your players have all the supplements memorized on the various materials, then this product is for you! Just one item made of green mithral will certainly have them creating the adventures for you just to find out where in the world this new material came from and what it can do! Good job!
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A good product, but it is more an atmospheric product than something useful to a player. If you plan on using the art as a GM then this product will work for you. If you plan on using the art as a player, then there are only a few portraits of use to you.
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If you're looking for a list book detailing NPCs and their store/tavern/whatever, you'll find this product a worth while purchase. If you are looking for a book with a bunch of city adventures, you might find this product a worthy purchase. If you are looking for side adventures hile in the middle of your on-going campaign to throw your players a loop, then you will find this product a very good buy! There are plenty of information about NPCs and some new prestige classes, but the product on the whole is more like a series of unconnected mini-ventures that make a good change of pace to break up the monotony of constant dungeon crawls or wilderness encounters. You could have your players encounter these as an ocurring event just to show them that they are not the center of the universe they believe they are. Also, the key codes are a very nice aid to show just where the best location for the adventure should be.
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This a very decent product. The GM can allow the PCs to acquire one part of it and then start off a major campaign suitable for multiple sessions. It should be noted that the idea of each piece of the armor letting the wearer know the general location of the next item dates back to the original D&D Rod of Seven Parts. Now don't get me wrong, That does not detract from the product at all, in fact it enhances the chance to pull the GM's players along like a horse following a carrot on a stick. Of course that stick could be a club if need arises. This armor does not unbalance the campaign, since each power requires a certain character level requirement before activation. All-in-all, a fine addition to any GM's arsenal.
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Quick, short, concise. It is also very easy to throw into any on-going campaign with little to no retooling. That's what I like about it.
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Quick, short, concise. it is also easy to throw into any on going campaign with little to no retooling. That's what I like about it.
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