Every good town is filled with rumor and local gossip. Not all of needs to be adventure bait and not all of needs to be true. But coming uyp with a lot of different rumors for different towns can be difficult. This book presents a dozen of them and while that works nicely with the dozen theme of the series of books more would have been useful.
A Dozen Disturbing Rumors is a PDF by Ronin Arts. Ronin Arts is one of the leasers in the PDF market having hundred and hundreds of different titles in over a dozen categories. One category is the Dozen of category that has twelve items in each of the small PDFs. This book is written by Philip Reed the owner of Ronin Arts and long time RPGB writer having many different titles to his name. The book is only seven pages long with no art and no book marks. It is layed out in a basic two column format making it easy to read and follow. It is a basic no frills book.
The rumors are all pretty big on scale like the moon is falling or a witch has cursed the city. But the rumors are a bit more then that. There are rules for gather information checks and the information varies if the check fails for instance. IT would have been nice though to really flesh the rumors out and just do more with them. IT is a nice starting point for a DM to wet his whistle with some neat ideas, but most of the hard work is still out there for the DM to do.
Each part of the rumor is written as if someone is speaking it and does say who would be telling this bit of information to the players. Each rumor also gives a nice follow up for what will happen in the next few days or weeks and gives some very basic ground work on where the rumor could lead the players. Of course outside that the DM will have to fill in a lot of information but that does have the added advantage of being able to tailor these to the level and setting of any particular campaign. That seems to be one of the few truly positive things about the product.
The book works well for some good and interesting ideas if the DM needs a starting point. The rumors though do not lead the DM that far and soon he will have to flesh out a few things if he would like to turn them into adventures. I think that most could make interesting little side adventures that the players can easily learn about and then choose to explore on their own time. They are simple to start with but any DM should be able to make them more complicated as needed. For the price it is an okay value for anyone looking for some ideas and a ways to implement them into a campaign.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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