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Dungeon Questing
Publisher: MHGames
by Brendon W. [Verified Purchaser]
Date Added: 05/05/2016 02:10:26

I purchased this game on a whim, while buying more high profile items and was pleasantly surprised by it. It is exactly what it claims to be, the old White Box Sword and Sorcery remixed to the dice mechanic found in the Doctor who games and countless others (2d6 + Stat + Skill >= Difficulty). For some reason I found it utterly charming, and I think it would make a good game for an experienced GM to play with younger children, or to introduce new players to the hobby. It also removes the classes and levels, instead defining class features as separate skills (Turning Undead is a skill, escalating hit dice is a skill, Casting Spells is a skill). I liked this rule idea. It makes the game easier to expand as a GM, and allows the players to "multiclass" in a simple and elegant way. The set of rules I are less impressed by are the race rules, humans seem under-powered, and there is too much similarity between dwarves and halflings. The game has a nice layout with an attractive font. My main complaint would be the extremely poor editing but that doesn't impact the understanding of the rules.



Rating:
[4 of 5 Stars!]
Dungeon Questing
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Lost Paradigm Game System
Publisher: Mason Waaler
by Brendon W. [Verified Purchaser]
Date Added: 02/19/2016 19:06:47

This is a completely useless product. I suspect it is meant to be a gateway product to introduce people to the author's other game, WARP, but it is so lazily done it will drive people away.

This product is so incomplete it is worthless. Essentially, what you get is the d20 check system, the d20 ability rules (using different number ranges, a list of unexplained trait names, and no rules for creating your starting scores), the d20 initiative rules (where you can do three actions on your turn), and a couple of other very basic subsystems. You have seen it all before and it was done better there. For a GM to use the system it would require them do to so much work that they might as well replace these systems as well.

The problem with this type of product is that it is something that anyone could do in an afternoon if they are familiar with D&D and it was uploaded without any realistic expectation of how it would be received. This product has no value to its audience.

My advice to the author would be to discontinue this product, and rewrite "The Adventuring Company" to include its contents, and add an example adventure with pre-generated characters and antagonists. Doing the adventure will require real creativity and work, but only that will get you anywhere.



Rating:
[1 of 5 Stars!]
Lost Paradigm Game System
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