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Another cool Micro-Maze Adventure from Fishwife Games. I've played all from 01-03 and looking forward to playing the newly released 04. As I mentioned in other reviews, I've had a blast playing these games. I only give them 4 out of 5 stars because they may be a little simplistic depending on what you're looking for in a game, but I chose to play these first (as opposed to the more involved Exiles Maze games) because I wanted to play a game while doing something else (watching a football game in my case). Each of these Micro-Maze Adventures come with optional rules to get more replay value, but given their price, even as a one-shot, these maze games are worth it. At some point I'll play the more involved Exiles games.
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Very cool solo game based on one of my favorite movies: The Warriors. The mechanics of the Micro-Maze Adventures are similar from game to game with different "skins" based on genre. I usually play these while watching a football game. I only give it 4 stars because on its own it may be a little too simplistic depending on your tastes, but still makes for a fun hour or so of game time, rolling dice. Not a bad bargain given the price (buy the bundle). The associated music track is cool but sounds a little too modern than the late 70s or 80s John Carpenter-like music I would prefer to be in my head while playing this game.
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Creator Reply: |
Thank you very much for your detailed review! I will admit that there is quite a bit of a difficulty curve between 02: Rival Turf and the next one in the series. I am planning to do many more of these if interest continues and will be playing around with a wide variety of different mechanics here and there. You are indeed correct about the "skins" concept... though I do try to throw in new mechanics here and there, especially when they add greater depth to a certain theme, the general play is the same... hopefully one day someone will coin a decent name for the whole symbol filled maze format I've been messing around with. One of my inspirations, in fact, when I started creating games like these were pinball tables. I've said the same thing... underneath the lights, sounds, and graphics the machines are more or less the same- minus or added a ramp here, a few neat mechanic props there, etc. I decided to see if I could do the same with the maze games. Essentially have the maze, complete with symbols (and corresponding charts), take on the role that a Game Master or a computer would have- set up the path and flow of the adventure.
Right now there's one fantasy, one 70s/80s Bronx style gang theme (this one of course), and two post apocalypse... I did the two in the row because post apocalypse things sell well for me and also I had the whole idea of the Atomic Bard stuck in my head and couldn't focus on anything else until I got it out. I am hoping to do many, many more themes- including weird but cool stuff, the kind of stories and such that would be great for a one shot adventure game (as these mazes provide) but not really something that would be done as an ongoing role playing game. I'm also tinkering around with revisiting some of the names of the music tracks I made for Fishwife Games back in the day and turn them into realized adventures... this also was the reason that there was Rival Turf- the maze game and Rival Turf- the music track (the music track actually came out a number of years earlier- but yes, I admit its not entirely the same feel). Please feel free to let me know if there's a particular genre or setting that you would like to see transformed into one of these micro-maze adventures. |
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Fishwife Games Micro-Maze Adventures are fun solo adventures. I usually play them while watching football. I played this one first because I'm a big fan of the post-apocalyptic genre. All of the Micro-Maze Adventures play similarly, with slightly different mechanics and a different genre "skin." This one threw me for a loop because I had completed the entire maze but was not able to get all unique parts of the purifier. There were no rules for how to deal with this situation so I house-ruled it that I had to keep going to the parts and dealing with hazards and enemies until I finally rolled the one missing part I needed. This is also the only Micro-Maze Adventure that my character died in the first attempt (I have purchased but not played the newly released #4). I completed the maze in the second attempt. I'm only giving it 4 stars because the game might be a little simplistic if just played on its own, but the game definitely fulfilled my gaming desires as I watched a football game (as opposed to text-based solo games, the Micro-Maze adventures lends itself to being played while doing other things)! I do like the inventiveness of the game. The art in the rulebook is great. I look forward to more Micro-Maze Adventures!
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Creator Reply: |
Robert,
Thank you very much for your kind review of all of the Micro-Maze games and also pointing out the issue that you ran into with finding the part. I have heard from another gamer that they ran into this same issue. I was able to find them all myself during the play testing prior to release. However, that said, the ability to get the parts is dependent on the random part of the game's play and if the dice just don't fall right then this is a possibility. The collection of various parts randomly scattered about was a new mechanic I was wanting to try with my symbol-maze gaming format (I really need to come up with an official name for that). Since I just finished the 4th release, Tales of the Atomic Bard, I am going to go back into this one and see if I can work out a fix, and then release the update fixes for rpgnow customers to get.
In the meanwhile, thank you so much again for the input. As a token of gratitude, please feel free to pick out an item or two that you might want from the Fishwife Games pdf library. Simply message me and I will do what I can to ensure that I send these to you as complimentary copies. |
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Robert,
A new version of this one has been added. It is now considerably easier to find all the parts you need to win the game with the new pdf version. |
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Excellent set of paper terrain from Fat Dragon Games. You can simplify your build as I did when I had a tavern encounter and dispense with building the walls. The tiles along with various scatter: bar, stools, benches, chairs, fireplace makes for a really good set up. The walls would like nice but not a necessity.
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Awesome set of paper terrain that I get regular use out of, in particular the trees, logs, tents, shrubbery/bushes, and campfires. Use with a forest themed flip mat/battle mat to avoid the tedium of making ground tiles although the ones included in this set are well done.
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Great set of paper minis! I've used the human rogue as a player character in my D&D 5E campaign.
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Another awesome set of paper minis from One Monk/Mayhem in Paper! I've used the Wight and Banshees (as ghosts) in my D&D 5E campaign.
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Great basic set of paper minis! I've used the giant bat, giant rat, and dire wolf in my D&D 5E campaign.
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Another great set of paper minis! So far I've only used the stirges from this set (along with crafted stirges following DM Scotty's short tip--search Youtube for that tutorial), but there are a number of good paper minis that will likely be used in the future in my D&D 5E campaign.
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Awesome set of flying creatures for your fantasy RPG. I've only made the griffon but I love the 2.5 D with these. It really enhances their look from basic 2D paper minis which I also use and love. Paper minis are a great addition to your table. They look good and mix well with plastic and metal minis.
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This set is a great way to add some verticality to your combat encounters. Likewise, it adds a sense of scale for mountain and cliff adventures in your fantasy RPG. I used the cliffs along with the cave entrance in my D&D 5E campaign for a goblinoid stronghold. Once inside the caves, I used FDG's Cavern Tile sets.
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This is an indispensible set of paper minis for your fantasy RPG. I've used a number of them in my D&D 5E campaign including the Owl Bear, Rust Monster, Dragon Snake, Carrion Beast, and Cockatrice. Give me time and I'll use the Enveloper, Mimic, and Fire Beetle. Paper minis look good on the table and mix well with plastic and metal minis.
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Great set as usual from Fat Dragon Games. I've only built and used a small portion of this set (stalagmites and a couple of walls as a cave entrance for a dungeon), but it adds more papercraft options to the other sets. I expect to build and get much more use out of this set in the future.
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As usual with Fat Dragon Games paper terrain and models, this set is excellent. I've only used a small portion of the set (3D Webs), but it will be indispensible for any future underdark scenarios that involve the drow.
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Good and as the name indicates, basic, set of 2D dungeon tiles. Get the other sets to increase your playable options.
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