This book has the perfect amount of information to get your group using the Delta Green system, including adding home sections for additional role-playing depth. It's an incredibly robust system for running current day horror games, with a ton of role-playing and quick and brutal combat.
Advice for Handlers: don't be afraid to drop certain things to keep the pace up. Horror is all about atmosphere, which is controlled by pacing, and it's daunting to use all the rules encompassed in this book all the time. I'm so happy they've mapped out everything the way they have, but just be aware that it can get overwhelming.
|