Steam & Steel is a PDF product from E.N. Publishing that describes how to include steamworks into your fantasy setting. Steam & Steel is meant to be used only in a fantasy setting. It doesn?t try to lend itself to a Modern d20 setting. Buyers be warned.
From a technical standpoint, the file is done rather well. Save for the cover and the E.N. Publishing logo on the credits page, there?s no color in the product, as all the artwork is black and white. However, no printer-friendly version is included, which may be a mild cause for concern, since there is still artwork, and the pages back black borders with a gear design in the corners. The product is fully bookmarked, even for sidebars, and has a (non-hyperlinked) table of contents.
The book opens with a fairly lengthy introduction, covering the questions that a DM should ask him or herself for how they want to use the product. Will steamworks be integrated into the campaign before being added in, or will they be newly discovered? Will you have steamworks be prevalent and powerful, or will they be a struggling science that only the elite can afford? How do magic and religion interact with steamworks? All these and more are given coverage in the Introduction.
Subsequent chapters cover various aspects of using steamworks in a campaign, such as steamwork equipment, steamwork buildings, steamwork enines, and steamwork prosthetics. The basics are also covered, including such things as the breakdown table for when steamworks fail, new feats related to steamwork technology, and a few new skills. It?s interesting to note that this new system lends itself to working with magic quite well, as there are magical steamwork engines, as well as magical steamwork devices.
There are two chapters on Beasts of Steel, one for monsters, the other for vehicles. The monsters tend to include a lot of constructs, but still has several other creature types represented, such as the steamwork lich. The vehicles were given partial monstrous stats, treating them as large constructs.
After that, five new prestige classes are presented. The Balloonist, Inspired Inventor, Mechanist, Metalworker, and Steel Knight are all prestige classes based around the idea of a steamwork user who focuses on a specific aspect of steamwork. The Steel Knight, for instance, specializes in using a new type of armor presented, called super-heavy armor (which is very nearly a mecha). A dozen new spells finishes off the product, giving a variety of effects from Awaken Machine to Warp Metal.
A short appendix presents two possible steamwork campaigns, one of a populous steamwork empire, the other where steamworks are only found as the ruins of a bygone civilization. After the OGL, there?s a short page on what the author is doing next, along with compatible books from other publishers.
All in all, Steam & Steel does a very good job of presenting the material. Each chapter covers its subject in incredible detail, presenting a lot of options for various equipment types, along with their engines, items, upgrades, and more. However, Steam & Steel also had its share of problems. Magic items didn?t have an aura listed, and only had their market price listed on the purchase table, not in their individual entries; likewise, the cost to create is also missing. While all of these can be extracted from what is there, it?s still disheartening. Also, although this is a 3.5 book, the monsters were largely formatted in 3.0 style, not listed a BAB, Grapple, or Full Attack line.
However, these are little problems. Steam & Steel?s treatment of its material is incredibly in-depth, not just for all the different steamworks possible, but also in regards to how to use it. This product is a strong leader in the genre of steam-based fantasy.
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<b>LIKED</b>: The coverage of the myriad possibilities for steamworks was extraordinarily broad. It gave wonderful coverage to the different ideas of how to use steamworks in a campaign.<br><br><b>DISLIKED</b>: I didn't like how magic items didn't have their auras or cost to create listed. I likewise didn't like how all monsters were formatted mostly according to the 3.0 style, instead of 3.5E; likewise, almost all the Construct monsters had hardness instead of damage reduction<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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