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100 Sci-Fi Adventure Seeds |
This product is no longer available from DriveThruRPG.com |
Average Rating:4.3 / 5 |
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Initially, I was hesitant about purchasing this PDF. I usually buy about $20 worth of PDFs every couple of paychecks, and the $7 price tag cut pretty heavily into that. Plus, I admit that I really didn't pay much attention to the page count. The idea of paying seven bucks for a PDF of adventure ideas was something I balked at. But, I was desperate.
Having purchased it, I'm glad I took the chance.
Far from being what I had expected (100 paragraphs providing a framework of an adventure), this PDF is 116 well-written pages of strong adventure hooks. Each hook provides you with a general description (enough to get the creative juices flowing), three twists (to make it interesting and keep the players guessing), and an epilogue (offering ideas for a sequel). Some also have idea boxes that offer further insight into the hook.
Overall, a worthwhile purchase, especially if you're stuck for where to send your players next.<br><br>
<b>LIKED</b>: I like the format in which the hooks are presented. The numbering system also make reference very easy. If I need to use a hook mid-game, I can jot down the number and easily find it again later when it comes to flesh the adventure out.<br><br><b>DISLIKED</b>: I really don't have anything bad to say about this one. Some have ranted about the note on piracy, but let's face it, piracy is a problem these days. I can understand the author's viewpoint on this, which is why I pay for PDFs (or receive them as complementary copies in exchange for a review).<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
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If you need ideas to give an existing space opera campaign a boost, this seems to be as good a resource as any. Each page contains one adventure seed (about eight or nine paragraphs, each of two to four sentences). Granted, some of the adventure seeds are a little generic. However, I think that this is the case so that each adventure seed can be slotted into a variety of different campaigns and work with a range of playing groups. Also, each scenario includes three variations or twists so that the GM can tailor each idea to better suit his or her campaign.
As good as it is, this product could have been improved if the author had suggested some ways in which some of the adventure seeds could have been tied together. Also, this product works best with space opera campaigns. GMs running hard SF, cyberpunk, or post-apocalyptic campaigns will not find it so useful. <br><br>
<b>LIKED</b>: Large number of good, useful ideas<br><br><b>DISLIKED</b>: The introduction includes a rather shrill and offensive rant against piracy. While I can appreciate the author's position, it can be offputting to be virtually accused of stealing when one has paid full price for the product. <br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
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Creator Reply: |
The 'shrill' warning amounts to 'I know you're going to pirate, I'm not a big company, if you pirated it, please buy something'. Which doesn't particularly strike me as being 'shrill' since my attitude to piracy is a fairly lax 'it is all but inevitable' and I've actually observed it lead to sales on more than one occasion. The book doesn't explicitly tie together adventures as that would cause them to be less universally usable, but it is fairly obvious how some could lead on. |
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100 Horror Seeds:
Focuses on "Monster of the Week" at the expense of exploring a horror mythos like Call of Cthulhu or the vampire, or themes like GURPS Dragons (dragons as gods, as kung fu metaphysics). However, author realizes the concepts of horror (isolation, identity, powerlessness, etc.) are slightly more limiting and compensates.
100 SF Seeds:
Great stuff. Slightly more geared toward cinematic planetary space opera or planetary romance. It could have used a few settings as well as plots (adventures in the Confederacy worlds of ... where space is very thin between alternate realities). That is not to say the many plots suggest settings, tone, power level, etc.
100 Fantasy Seeds:
Slightly geared more to heroic fantasy, but has enough other genres (realistic, magic realism, fantasy without magic, etc) to provide ideas.
Also does not solely focus on "the quest", but includes fascinating people as plot starters as well as non-standard items/places/times as plot triggers.
Overall: I can't wait until 100 Super Heroic Seeds or 100 Time Travel Seeds! And with all three PDFs you can mix and match between them (magical people and/or monsters in space? sure you can: "Lords of the Star Wars Rings").<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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Excellent work with tons of ideas. Most of them fit in some way into any sci-fi scenario.
Those ideas are already helping out not only on creating game adventures but also on writing short stories for my fictional universe published in Brazil.
Definitly recommendend!<br><br>
<b>LIKED</b>: Excellent ideas. 3 plot twists per idea and ways of leading on the adventure. The format is also excellent. Im a single page is everything you need to work out a story.<br><br><b>DISLIKED</b>: Some of the ideas for continuing the adventure follow a very basic pattern in a way that in many cases the idea itself seems to close up the story, making it hard to link up different game seeds.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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Production vales are good; besides the cover page & some notes by the author, what you get are 100 one-page 'seeds', each with a couple paragraphs setting the scene, and then 2-4 possible twists, and the odd shaded box suggestion.
The seeds don't seem to be written for any particular setting, or at least one I'm not familar with. They range from uber-powerful scenarios to simple encounters.
A good percentage dealt with alien races, which I thought was a bad idea, since some sci-fi games have limted or no alien races involved.
I am running a campaign based on the Firefly TV series, and drew about 20 solid plots from this supp, so I considered it well worth my time. Best of all, they are clearly not my work, which will help catch my long-term players off-guard.<br><br>
<b>LIKED</b>: The author appears to be a twisted, deviant personality, which makes him well-qualified for the task at hand.<br><br><b>DISLIKED</b>: Nothing.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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Great range of adventures, from campaign/universe defining monsters, to 'a night on the starbase' quickies...excellent and exactly what I wanted.<br><br>
<b>LIKED</b>: In particular, the style...classic space opera with multi-branch choices for how nasty you wish the resulting adventure to be....<br><br><b>DISLIKED</b>: Nothing. Meets and exceeds my expectations...muy bueno!<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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This is a great product especially for the price. If you're running a Sci-Fi game it's a must.<br><br>
<b>LIKED</b>: Each adventure has 3 twists, in effect making this more like 300 adventure seeds. Each seed is really malleable to fit into any campaign. I really got my money?s worth.<br><br><b>DISLIKED</b>: Nothing. This is the best product I've bought on RPGNow.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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<b>LIKED</b>: Excellent compilation of adventure hooks and seeds - perfect for us in any sci-fi campaign or game as they give you what you really need in a supplment. More please!<br><br><b>DISLIKED</b>: Nothing<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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This is a great product for just about any sci-fi campaign. I run my own custom setting and I find this book a constant source of new ideas.<br><br>
<b>LIKED</b>: I like the fact that each idea is presented in a page. This is a great length. It is not too long if the idea won't work for you but detailed enough that it can be adapted. I also like the way twists are given for each idea.<br><br><b>DISLIKED</b>: A couple of the ideas are very cliche...but only a couple are this way.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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This is a gold mine! Out of the 100 adventure ideas offerred, I found something to adapt into my Star*Drive campaign for around 50 of them. Compare that to the Seeds: Sci-Fi series where I was lucky to find 1 idea per book that was worth expanding upon, and even then I'll still have to do most of the work. This product really is superior in that it helpfully provides 3 twists to complicate each premise, and an epilogue to kick off sequel adventures. In all cases, I found at least one twist I liked for that adventure hook, and in several cases I liked all three enough to work into the adventure as red herring subplots or further complications.
I'll probably be able to use even more seeds from this book after a few years of campaign time, when I plan to send my players out beyond the frontier into unexplored space, where the established tech level and low alien population of the initial setting will no longer cause me to reject many of the ideas that I initially did as too hard to fit in at first.<br><br>
<b>LIKED</b>: Ideas by the duffel bag, and the dry British humour in descriptions and several seed titles is always appreciated.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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when you have 100 plot ideas, not all of them are going to be fantastic. SOme, you know will be lame.
But most are worthy, some are utter gems. ANd with the twists they provide, you could pretty much keep gaming for years<br><br>
<b>LIKED</b>: 100 plots. Thats what i like. 100 ideas for those who need more than just gun running and bounty hunting<br><br><b>DISLIKED</b>: There were some plot sthat seemd either similar, or borne from one another. SO it felt not like there was truly 100 plots.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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For on the spur adventures if the players lead their characters just the wrong way, at least from your point of view.
Not bad, but not good either. Just plain a little bit above Mainstream.
Some of the plots do have the typical princess in distress lookalike contest price, so it seems.
Nonetheles, for everyone searchin a quick solution if someone turns the wrong way, hit 'em hard with one of these :D...
<br><br><b>LIKED</b>: Good Anthology, plots are good described.<br><br><b>DISLIKED</b>: The stories are not new, they apeared allready in several game publications... Space Master e.g.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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Some very generic ideas, some usable and some not. Each idea is about a paragraph long and they give three options for each idea. The layout is simple with little to no graphics.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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Useful ideas that could be used in any system. It is what it says it is.
Note: I bought this along with the other two 100 seeds books, and considered them as a group. If you liked any one of these books, you'll like the rest.<br><br><b>LIKED</b>: Some very interesting twists on some old themes.<br><br><b>DISLIKED</b>: Needed more editing in spots. <br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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An excellent selection of adventure possibilities, useful with almost any SF game you care to name. Some of the seeds are ideal for one shot adventures, whereas others can be expanded out to form the basis of a longer adventure of even an extended campaign. Although there are a few seeds which I wouldn't rate as highly as the others (which is a very minor quibble given that you have 100 to choose from), the overall quality is very high.<br><br><b>LIKED</b>: Sheer range of adventure opportunities and possibilities.<br><br><b>DISLIKED</b>: Nothing notable.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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