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ARTIFACTS: Ducks of Ultimate Doom $0.00
Average Rating:4.1 / 5
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ARTIFACTS: Ducks of Ultimate Doom
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ARTIFACTS: Ducks of Ultimate Doom
Publisher: The Le Games
by Pete F. [Verified Purchaser]
Date Added: 11/11/2011 15:33:20

Superb

The vampire ducks had me chortling for days



Rating:
[5 of 5 Stars!]
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ARTIFACTS: Ducks of Ultimate Doom
Publisher: The Le Games
by Brian C. [Verified Purchaser]
Date Added: 02/05/2007 00:00:00

This is probably the best of The Le products I?ve read so far. The editing is much better in this one than the others I have purchased (except for the writer constantly writing paladins (plural) instead of paladin?s (possessive) in product descriptions). The artifacts in this product offer some great variety that can really add some neat ideas to a game. Each artifact includes a nice history to flesh out some backstory and fit the item into the game world. The centerpiece artifact, DUCKS OF ULTIMATE DOOM, is a riot. I can?t wait to use these things on a party (insert evil grin). Plus this PDF includes more of the baubles that I really liked from the 17 Wondrous Items PDF. This PDF fleshing out the idea a little more. Unlike a lot of artifacts, I don?t think introducing one of these to a game under the right circumstances will be too overpowering. If placed properly, any one of these artifacts could make a nice quest by itself.<br><br> <b>LIKED</b>: Nice histories for the artifacts. More baubles. <br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[4 of 5 Stars!]
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ARTIFACTS: Ducks of Ultimate Doom
Publisher: The Le Games
by Chris G. [Featured Reviewer]
Date Added: 01/22/2007 00:00:00
For many people the magic items of the character seem to be more important then the character itself. The magic al abilities of the items quickly seem to mean more then the level abilities of the character. While this is fine for those people, it does not take long for the magical items to all look alike. Most that are presented in the DMG seem more like power ups from a video games then magical items. Luckily we have books like Ducks of Doom to take care of this problem. Ducks of Doom is an odd title, a funny title. It is a serious book but it does have a bit of a sense humor. Some of the items like the Ducks of Doom (yes that is an actual artifact) are a bit more comical. However, they also have an actual use and can be used in any serious campaign. Ducks of Doom presents new artifacts. Artifacts though, seem to be an easy way to present magical items. Artifacts do not have to be constraint by the same rules and one does not have to figure out what would be needed to craft it. While some of the items like the Ducks of Doom seem to make a good artifact others like many Baubles can easily have been magical items. Ducks of Doom is a pdf by The Le Games. They seem to enjoy putting out books of artifacts as they have released a few of these. One thing that they do well with the artifacts is that they have options for the artifacts to grow with the character. This allows artifacts that have the potential to be powerful to be given at a lower level. The artifact will not be too powerful and will gain power with the character so it does not become obsolete like many magical items do. The pdf comes in a small zip file a bit over a meg in size. Inside are three versions of the book. There are two pdf versions one with art and one without. This makes it easy to print out for those who want to print it with no art. The third version is the book in word document format. Both pdfs are book marked and it makes them easy to use from a lap top or computer at the gaming table. The pdf with the art is twenty six pages and the pdf with out the art is a bit shorter, but not by much. The artifacts are bit of a diverse collection. The Ducks of Ultimate Doom as they are actually called mostly attract birds for food but can on occasion also turn into Vampire Ducks. While it looks a bit more fearful then Bunnicula, it still will have a hard tome to be taken completely seriously by everyone. There is a Aegis Armor which has nothing to do with e Aegis shield from mythology. It is a piece of armor that gains options as the character levels up. These options are like DR and bonuses to saves, but only one can be used at a time and it?s the characters choice what he uses when. Overall the artifacts are original. There are not the usual boring ones presented here. They can be pretty darn powerful at times especially once the characters get to higher levels. It is a good addition for anyone looking for some items that offer a bit more character and history then the run of the mill magic al items as well as having items that do not become obsolete to the character later in his life.

<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[3 of 5 Stars!]
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ARTIFACTS: Ducks of Ultimate Doom
Publisher: The Le Games
by Andrew B. [Featured Reviewer]
Date Added: 02/22/2006 00:00:00

The humorously titled Artifacts I: Ducks of Ultimate Doom is a book of artifacts from The Le Games. The book takes its name from one of the artifacts it details: a set of magical wooden ducks. Each artifact is given game statistics and a brief history. There are 21 magic items in total.

The very first things that grabbed my attention, unfortunately, were the typos. The errors aren?t the worst I?ve seen, but they?re obvious enough that I?m not sure how the author missed them. It seems like every other page or so contains a few small typos or grammatical errors. They?re minor, but they add up.

The ideas in Ducks of Doom are clever. Their presentation, however, is not up to industry standards. Reading this product, I get a real sense of the author?s enthusiasm. He has some cool ideas, he?s just not the most skilled at presenting them in a manner consistent with d20 conventions. The item descriptions are unnecessarily confusing and wordy, and could have been clarified by simply emulating the magic item write-ups in the DMG.

For example, I scratched my head when I first read that the Aegis armor ?contains 2 charges, which are regenerated daily. The wearer may use these charge[sic] to enchant the armor (or himself) with one magical property for up to one hour.? Wouldn?t it have been easier to say ?twice per day, the wearer can activate one of the following abilities?? The wording problems are worse, I think, because they take away from otherwise interesting and creative magical items.

Other design issues are more subtle. For some reason, many of the artifacts scale in power based on the level of the character wielding them. While there?s no problem with this mechanically (you might even think it?s a good idea), it makes these items different than artifacts as otherwise defined in a conventional d20 campaign. The book explains this design decision?to a degree. The author contends that different D&D campaigns have different perceptions on what constitutes a powerful magic item, thus artifacts should scale accordingly. While that?s technically true, the default rules are built around an assumed magic item progression. In other words, unless you?re playing a very heavily house-ruled campaign, a +2 magic sword will never rightly be considered a very powerful magical weapon (as the book suggests). If the author understands the underlying magic item progression of the default rules, why design artifacts this way?

Other than the mechanics, each item is given a bit of history. Unfortunately, the detailed histories are so full of references to kingdoms and power groups that they?re useless. I could rewrite them so that they mesh with my campaign world of choice, but that would defeat the purpose of having them in this book. What would have been better, I think, would have been to include histories that pulled from thematic elements common to generic D&D.

I hate to be so hard on The Le. I rather like many of the magic items in this book, and the product is very inexpensive. If The Le could take some extra time to clean up their grammar and mechanics, I think they could put out some really great PDFs.

<br><br><b>LIKED</b>: If you?re looking for some neat items that you could use in your campaign with just a little work, this book is worth the price.<br><br><b>DISLIKED</b>: I hesitated to give this one 2 stars, since I do like many of the items?but the poor game mechanic descriptions and writing issues were too much to call this book a 3. Sadly, its below the bar of expectations. The artifacts in Ducks of Doom could be used without too much trouble in most D&D campaigns, but the presentation just doesn?t meet d20 standards. The rules are poorly described and the item histories aren't very useful as written.

Call my final rating 2.5 stars.<br><br><b>QUALITY</b>: Disappointing<br><br><b>VALUE</b>: Satisfied<br><BR>[THIS REVIEW WAS EDITED]<BR>



Rating:
[2 of 5 Stars!]
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ARTIFACTS: Ducks of Ultimate Doom
Publisher: The Le Games
by Gregory H. [Verified Purchaser]
Date Added: 02/03/2005 00:00:00

Let me begin by saying this: Never in a million years would I have thought to buy this product without being prompted.

The ridiculous title when I saw the product listing led me to the assumption that the book was some kind of farce, parody, or joke, and I never gave it a second glance.

But at one point, I bought another product by the company, and they sent me a nice coupon... so I figured I could at least read the description...

Anyway, as far as the product itself, it really is very well done. It's a solid set of nicely designed artifacts of varying degrees of power that are fairly game-ready, and in most cases given some very nice historical background and storyline information. <br><br><b>LIKED</b>: The contents were actually quite good, if you're looking for a treasure supplement. There were some very original ideas in here, and all of the items were very fleshed-out.<br><br><b>DISLIKED</b>: There were a number of editing problems... usually the kinds of grammatical glitches and word transpositions that a spellchecker won't see. But honestly, what I disliked the most was the title. It makes it look like the sourcebook to some B-horror game, which means it targets an audience that's not at all connected with the people who would be most likely to want what's in it.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
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Creator Reply:
Thank you for your kind words. This product has garnered many good reviews from reputable reviewers, and customers like yourself. There are also many that are turned off by the title of the book. For those of you reading this, I encourage you to download the free demo and take a peek. I guarantee you that you will find a very serious book, with quality content. Players beware, because the Ducks of Ultimate Doom are awake!
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ARTIFACTS: Ducks of Ultimate Doom
Publisher: The Le Games
by James S. [Verified Purchaser]
Date Added: 08/23/2004 00:00:00

OK. They may sond silly but the ducks of ultimate doom has probably got to be one of the most creative magical items that I have seen in some time and I can honestly see using them in a game. In addition to the ducks there are numerous other items in here that vary in usefulness but will ultimately depend upon the power level of your campaign. For only $2 this is a nice little item to have handy when it comes time to hand out the treasure.



Rating:
[4 of 5 Stars!]
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Creator Reply:
Definitely a great book you have there. It took me a month to write it and a few more weeks to edit it. I will probably revise it very soon with a "directors cut" version or something. Lol. I am very glad you like it. It has gotten great reviews so far! ~Le
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