Overview: This product describes a valley and the places, people and creatures within it. It is designed to be added to any campaign setting. The product is generic in some areas, NPCs are not named, there are no references to places outside the valley and so forth, so that it can better fit into any whatever setting you are using.
There are 3 files. A JPG cover. The standard version of the product and the Print version which has no shaded backgrounds.
CR: The valley appears to be a challenging area for characters between 1st and 8th level, or higher, depending on the number of players. A few simple additions could continue to make the area challenging for higher level characters.
Art: The art is classic ink drawings which are simple to print and well done. There are some really neat snow pictures which make tremendous use of the white spaces.
Monsters: Every monster is stated out, meaning there are blocks of information for them. Most of the monsters are taken straight from the SRD (from the Monstrous Manual) but some are new and a number have minor variations ? such as the arctic versions of animals.
NPCs: Writing NPCs is a lot of work and there are a lot of NPCs in this book. Each NPC is detailed from CR 1/2 up to CR 6. This gives the game a lot more flexibility and allows the DM to build mixed groups of opponents or allies.
Mixed in with the NPCs are ?rules to remember?, reminders on how to use skills especially for the NPC these rules are next to. This is very important because it points out to the DM potential strengths of the DM that might go overlooked. A lot of NPCs are built to perform a certain task very well and may have skills, abilities and feats which synergy that the DM might miss otherwise.
I am undecided if it is a good or bad thing, but there are no unique NPCs. Each NPC is a generic woodsman, merchant and so forth. This is the theme for the product to better allow it to be added to any setting so perhaps it was the best choice. With the stats all done, a DM only need make a few notes to flesh out these generic NPCs into unique ones.
Maps: There are ten pages of maps. I always like to see maps because it gives the players places to go and allows them to better visualize where they are going.
Equipment: There is a list of the standard equipment from the Player?s Handbook but there is availability. This is a nice touch and adds a theme to the setting. Some items are more easily available and others may be very hard to come by. This helps maintain the setting. For example, while it is possible to get oriental weapons, it may be too hard or time consuming for the players to bother pursuing them. This cuts down a little on the min/maxing.
Cold: This book has new cold rules. There are several levels of cold and the appropriate saving throws required to endure them without taking damage. Wearing clothing improves the cold level. The better the clothing, the less severe the weather affects that player. This makes it well worth picking up a masterwork winter cloak made from a creature that had cold resistance ? such as a winter wolf. I like this because it gives mundane equipment importance without resorting to making them magical.
Standard Fare: There are no classes, prestige classes, feats, spells or even many new magic items to distract from what this product is ? a well detailed location. There is nothing here to min/max players or make them more powerful. It is an interesting place where which you can explore and enjoy adventuring in.
Bookmarks: There are no bookmarks in the PDF. I rarely use them so this has little impact on my impression of the product. I use the Find command and depend on the Index and Table of Contents. The table of contents is clear and organized. There is no index but the product is short enough that creating one is not absolutely necessary.
- Edit: Since writting this review it has come to my attention that I have worked with the writer, John Bowden. We worked together on the charity book Heroes of Hope. I have not changed the review, only added this notice. -
<br><br><b>LIKED</b>: Rather than an entire adventure, this is a location you can insert into a campaign setting. It is fleshed out with a lot of NPCs, new monsters, locations and even new rules regarding the cold.
Cost: At 68 pages and with the amount of work put into the book I was expecting it to cost considerably more than it does.
<br><br><b>DISLIKED</b>: About my only complaint is that the animals have no descriptive text. DM?s not familiar with them will have to refer to the Monstrous Manual. I would have liked to have seen a paragraph or two describing the creature in brief and its role in this setting.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br><BR>[THIS REVIEW WAS EDITED]<BR>
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