I loved running this to introduce some friends to D&D! The party consisted of two players new to the game and one who is playing it regularly. They all had a great time!
However, when reading and preparing the adventure I realized that I had to change parts of the story because I found elements of it confusing. It states that magic users are imprisoned and even executed but the players can find Flying Swords in the basement which are clearly magical (and created by magic according to the Monster Manual). I knew my friends would take the investigation part very seriously and draw their conclusions. Which I feared would result in them overthinking and getting frustrated. So I came up with the idea that House Tor is secretly a supporter of magic and gave a few clues in this direction. This worked out fine and played well into the story. (And as expected, the group wondered about the swords but also figured it all out eventually).
What I found really helpful was how the chase was segmented into six obstacles that the players could either succeed or fail. What a simple buildup for a chase! I always find the chase rules of the Dungeon Master's Guide overwhelming and complicated when preparing or even improvising a chase. So I will definitely use the system introduced in this adventure again! Thank you a lot for that! Also, the chase was really fun and engaging for me and the players!
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