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I like the crushing hug feat - it would be good for almost any character who was interested in adding a non-armed attack to their repertoire.
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Short but sweet. I liked the idea behind some of the feats and ended up modifying them a bit for my players. For example, I love the idea of power caster but it didn't make a lot of sense to me as written. So I changed it up a bit:
Power Caster
You are specialized in empowering spells. Once per long rest, you can do the following:
Empower the strength of your attack and double your proficiency bonus on your attack roll. You can announce that you empower your spell after you have rolled but before the results of the roll are given.
Empower the damage of your attack by adding your proficiency bonus to your damage roll.
Reabsorb a spell slot that misses. If you cast a spell and it misses, you can reabsorb the magic used and not expend a spell slot. The spell slot must be of equal or lesser value to half your proficiency bonus, rounded down.
Empower the difficulty of avoiding your spell. If the spell imposes an ability check or saving throw on a target, you can increase the DC by half of your proficiency bonus, rounded up. You can choose to use this ability anytime before the result of the check or save is announced by the target.
Empower the duration of your spell. If the spell has a duration, you can increase the duration by 50% when you cast the spell.
Empower your concentration. If you take damage and need to roll a concentration check, you can decrease the DC of the check by half your proficiency bonus, rounded down. You can choose to use this ability after you roll your check but before the result is announced.
You may take this feat more than once in order to increase the number of times you can use these abilities per long rest.
Really great ideas for sparking some of your own creativity! I also really like the idea of being able to award a feat if my players survive a particular area - like an arcane adventure.
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Creator Reply: |
Thank you kindly for this, I ended up doing some modifications to the system myself, which I did -after- publishing, and did not yet update the files themselves with such things. I shall take your notes into consideration, as it's very solid stuff, as well and look at what may be the most effective way of handling it.
Thank you for the purchase, rating, and valuable feedback, and feel free to contact me if you've any other feedback or things, my contact information can be bound in the credits areas of the publishings! Have a good one! |
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This has some amazingly fun suggestions for different magical items which can cause a bit of chaos. It is well written and thought out. EXCELLENT resource!
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This is an incredible expansion, worthy of being on par with something like TCE. You get a whole new class, new spells, new feats, new races - it's incredible and well thought out. I highly recommend it and encourage you to incorporate it into your next game. I was amazed the detail this goes into!
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I really loved this as it incentivizes using weapons other than short and long swords! As someone who is trying to incorporate some feats as player rewards for innovative RP-ing or ingenius solutions during the game, this is a great way to reward players without overleveling everyone!
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I liked the inclusion of different names for common 5e weapons, as that can add some distinction and diversity to your play rather than everyone weilding glaives, greatswords and scimitars. However, I was confused by some of the feats as they seemed to be more just class bonuses that were perhaps intended to be used as feats?
A couple of the spells were fun, though many could be found in PHB. Overall, this has a couple of useful things you can cull to use in your campaign or character creation, but it needs a bit of cleaning up and clarity to be a useful resource across the board. Of course, for the price, it is great.
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Great way to include expertise and feats. I love all the additions and a way to really highlight certain skills for players. Well done!
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I really liked the way you could multiclass with these feats and gain some small features from other classes without having to entirely multiclass! Really fun for adding some diversity to players and, by limiting it to level 12+, shows how they could have picked up new skills throughout their travels and adventures.
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This is a well-polished, useful resource for adding a few new feats for players. I like the unique ideas, like hearty shapeshifter giving additional HP to shapeshifters - it makes for some fun advantages for players. Overall, great addition to 5E feats.
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Creator Reply: |
Thank you kindly! I'm glad you enjoy it. |
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I absolutely LOVE this resource - the items are fun and have some really unique features that make them exciting for players to use (especially my players who love shennanigans.) I only wish it had been proofread and edited so it was a bit more polished, but for the price, it can't be beat! HIGHLY recommend for anyone who wants some unique items.
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I liked this resource better than the one for Theros, as it had more feats that built upon certain racial features. There were still some that would be fun to include for any race, like the Aethermage. These are well written and easy to understand.
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I was really excited for this, as I am trying to incorporate different feats as rewards for my characters throughout our campaign. However, a lot of these feats just didn't make sense as to why they were limited to particular races. While this meant that I was able to change them slightly so that my players could possibly take any of the feats, I was disappointed that there wasn't more rationale behind why a feat would pertain to a particular race. However, overall, there are some good ideas and some fun feats you can offer players.
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I love adding trinkets to my game to help add spice to loot that my players find. They have a fence they can trade it for items later on, and sometimes they become fun in-game jokes. These trinkets are great not just for Spelljammer but for any game really (just modify anything that is too space-themed). Great, easy to read!
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Creative, fun items to add to a campaign that can be incorporated into almost any setting. I liked the rain-kissed weapon and the jelly whip the best.
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A long list with 100 trinkets that work well for any martial setting. Some were a bit repetitive, but overall, creative and fun to add something new to your list of trinkets for players to find.
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