There are a lot of options presented. Unfortunately, they are not well developed and provide very basic and eitherly overly complicated or overly simple options. There is Very Little here that is interesting or will add to your character concept. Every Single Feat has a stat bonus (whether it needs it or not). All of the skill feats provide a stat bonus and advantage on the specified skill check (nothign else). It's very uninteresting.
The biggest plus - it's nicely laid out and the author put some work into the layout, I suppose - but little effort into creating interesting or creative options. It's mostly basic and flat, for example "Shield Expert" which offers ONLY a stat boost to Strenght or Dex and a +1 AC when using a shield or "Powerful Blow", were you get - you guessed it - a +1 stat boost to strenght and you add 1.5 times your strength modifier to your mellee attack and damage rolls.
What would have made some of these feats interesting or worhtwhile? Well, interesting effects. Powerful blow could have added a knock back effect. It could have added double damage to inamate objects. There could have been a save DC on a crit that causes a stun for 1 round. I mean, there are MANY options that are better than a straight attack and damage boost. Shield Expert could have allowed you to impose the shield when an ally within 5 feet is hit to boost their AC, potentially turning the attack into a miss. It could have provided advantage on saves versus area of effect damage or something - similar to the rogues' Evasion ability. It could even risk sundering your shield as a reaction to taking a crtical hit, so you'd not take the damage but maybe lose the shield. Again - tons of potential options to consider beyond very basic plusses and minuses.
What's almost worse is the Backgrounds. 2 of the 3 provide a combat bonus which is NOT what a background should do. It should provide an interesting feature that could enhance roll-playing or exploration in some way. There are some good game designers that are able to make more robust features, but they're few and far between. These are simply NOT appropriate since they provide signficantly more utility than other standard backgrounds. The 2 of the th3 backgrounds also don't have lists of personality traits, ideals, bonds, or flaws. It's a TERRIBLY lazy execution.
If you look at your campaign like a video game, then you might like some of the options presented. But, I know there are much better options out there. Skip this one.
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