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Pulp-Fu $5.00
Average Rating:4.5 / 5
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Pulp-Fu
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Pulp-Fu
Publisher: Daniel Bayn
by Michael S. [Verified Purchaser]
Date Added: 07/14/2008 15:29:06

Wushu is a great system and Pulp-Fu adds just enough information on style to make pulp action easy. There are a few added rules in Pulp-Fu, like an insanity attribute, which brings Wushu into the realm of Eldritch horror, or vice versa. The usual character templates and information about the genre are all there. I have no regrets about this purchase, as my gaming group has added Pulp-Fu to our regular rotation.



Rating:
[4 of 5 Stars!]
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Pulp-Fu
Publisher: Daniel Bayn
by Brendan F. [Verified Purchaser]
Date Added: 02/23/2007 00:00:00

Wushu: A game you get or don't get... A game you'll love or hate!

The entire range of Wushu books and suppliments comes with my highest recommendation. Though none of the suppliments are in any way essential, they all add a little to the game's concept and prove its versitility time and again. I use Wire-Fu as my core rules, with Pulp-Fu as the secondary set the players tend to peruse (the difference is minimal of course) and both car-fu and cut-fu are mainstays for their excellent ideas.

The Game In short: It's NOT a role-playing game in the usual sense... More an action movie (or whatever tpye you like) that flies by with everyone putting in ideas, making it up frame-by-frame, kick-by-kick and one witty line at a time. It needs good players we can share the limelight and work together, and a GM who can keep track of a story while adapting to the (considerable) amount of player control.

Rules-wise, there's not much. A clear, simple and workable D6 mechanic that gives you big bonuses for being creative, clever and playing to theme, while offering nothing to players who say 'I hit it' every round. Like I say, not for everyone.

I'm especially keen on the fact that if you use EVERY suppliment and rule, it's still no more complex or difficult that just using one book! A rare and wonderful thing in rpgs.

Pulp-Fu is an alternative to Wire-Fu in that it too is a complete rule set, but focussed on crime, adventure, guns and basically the more modern world. Perhaps my only complaint is that it's new mechanic (Sanity) doesn't do a whole lot for me... Even then, it's not too bad and entirely optional, so you can do the whole Call of Cthulhu thing in style!<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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Pulp-Fu
Publisher: Daniel Bayn
by Ralf W. [Verified Purchaser]
Date Added: 11/07/2005 00:00:00

As always with WUSHU products, the pdf is a great read and extremely enjoyale. Lots of text that creates the right athmosphere for the game.<br><br> <b>LIKED</b>: lots of highly enjoyable examples.<br><br><b>DISLIKED</b>: The formatting is pretty bland. Page numbers would have been helpful.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[4 of 5 Stars!]
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Pulp-Fu
Publisher: Daniel Bayn
by John P. [Verified Purchaser]
Date Added: 08/02/2005 00:00:00

I utterly hate paying for PDFs. I'd much rather have a nice, bound, preferably hardcover, book. Electronic format just isn't the same. Sure, you can print 'em out, put 'em in a binder. But it's not like a real book.

Then I read Wushu Open, Dan's free introduction designed to get you hooked on this particular literary drug. Then I came here and snagged all the Wushu stuff.

Wushu's system, based around the Principal of Narrative Truth, is the best system I've seen for getting the players to feel like they are part of the story. It's also ridiculously fast and easy to learn.

Don't let the name fool you. You can do ANYTHING with this game. Wuxia? Of Course. Sci-Fi? Easy. Supers? Check. Angsty Monsters Biting People? Sure. Less Angsty Monsters Tearing Each Other To Shreds? Hell, yeah! Whatever story you want to tell, you can tell it with Wushu.

More specific comments about the individual Wushu works below. <br><br><b>LIKED</b>: Pulp-Fu does for Pulp Adventure what Wire-Fu did for flying swordsman. It proves the core Wushu Rules are very adaptable to other genres, and provides a good base to begin. I can easily see using this game as the core for my next Cliffhangers type game, but also for any hard-boiled style games.<br><br><b>DISLIKED</b>: Once again, I WISH there are a bound edition. I'd buy it all over again!<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[5 of 5 Stars!]
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Pulp-Fu
Publisher: Daniel Bayn
by Alan K. [Verified Purchaser]
Date Added: 07/18/2004 00:00:00

Rules lite but genre loaded. A simple system that rewards the key to the pulps - action.



Rating:
[5 of 5 Stars!]
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Pulp-Fu
Publisher: Daniel Bayn
by Emmanuel G. [Verified Purchaser]
Date Added: 07/15/2004 00:00:00

Surely the best system for over-the-top action roleplaying, given enough imagination. A refined version of the Wushu system, it includes sample stereotypes (lacking in the original system) which, though pulp-oriented, can be converted to any high-action setting (the Penitent Hitman, e.g., is a must both in pulp- and Honk Kong-action). The system stresses storytelling, both from the GM and player, as well as cooperative playing. Try it, and you sure won't be playing pulp any other way...



Rating:
[5 of 5 Stars!]
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Pulp-Fu
Publisher: Daniel Bayn
by Colin E. [Verified Purchaser]
Date Added: 07/06/2004 00:00:00

Cinematic Horror at its best. At least thats how we play it.



Rating:
[5 of 5 Stars!]
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