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Herbalism:Defined, Refined, and Usable Pay What You Want
Average Rating:4.6 / 5
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Herbalism:Defined, Refined, and Usable
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Herbalism:Defined, Refined, and Usable
Publisher: Dungeon Masters Guild
by Robert T. [Verified Purchaser]
Date Added: 07/13/2019 11:52:53

Great work! My players and I have been trying to figure out the best way to use the herbalism tool proficiency, and this doc is a good start. A couple of things I think could make it even more effective: 1) The climate, and plane of exististance where each herb would be found (And maybe even some charts for random rolls if someone wanted to forage for herbs in a particular climate/plane). If a player is trying to find herbs in a city, that can be based on the DC of the particular herb, since herbs from all climates may have been able to make their way to a city. But if a player is in the wild trying to find something, their choices will be limited by what can grow in that climate. Finding the right herbs for a formula and building up a supply to work with is part of the fun of herbalism, and can spur it's own adventures if a player wants to find something particularly rare that growns only in 1 place on the planet (or another plane of existance). 2) It would be nice to include a form for keeping track of herbs a player collects. I would think it could include columns for all the herbs uses and properties, along with climate/plane of origination and date of expiration. But again, nice work! Thanks for all the effort you put into this!

Rob



Rating:
[4 of 5 Stars!]
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Creator Reply:
Thank you for the great review, I am super stoked to hear that this is expanding your game in a direction that you and your players find useful. I have received several constructive critiques of this piece which have asked for more information on the placement of herbs in climate and plane existence; it was always my intention to leave this open for the DM to use as they see fit. I have created charts which myself and several others use for our games, perhaps it is time these were added as an update to the rule set. I will look into this with a serious intent to improve it and make it more useful. I have not thought about a special form for tracking herbs, primarily because I want my players to do whatever is easiest for them in term of tracking character information without bogging them down with paperwork. I think a simple form that listed each ingredient is not out of line though and will see if I can craft something that works well with my players. The former update should not be too hard, the latter would take some R&D, then some testing at the table. I want to thank you again for the great review and offer you opportunity to try a few of my other rule sets and see if they can expand your game in other directions as well. Please send me an email address and I will request that DM's Guild give you complimentary copies of my other work. You can email me at dmsguild@outlook.com
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Herbalism:Defined, Refined, and Usable
Publisher: Dungeon Masters Guild
by Christopher P. [Verified Purchaser]
Date Added: 09/28/2018 22:01:50

This document has its faults here and there, but overall it gave my players and I a flexibility regarding herbalism we always wanted.



Rating:
[5 of 5 Stars!]
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Herbalism:Defined, Refined, and Usable
Publisher: Dungeon Masters Guild
by A customer [Verified Purchaser]
Date Added: 08/11/2016 23:48:26

This is a great guide to herbalism. A wonderful level of detail as with the alchemy guide. I would love to see expanded rules for both guides on different DC checks for collecting/harvesting ingredients of different rarities and also more information on different environments where certain materials can be found.

Overall, a very good quality product as it stands and useful for any DM wanting to introduce a fleshed out crafting system!



Rating:
[5 of 5 Stars!]
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Herbalism:Defined, Refined, and Usable
Publisher: Dungeon Masters Guild
by Areticus A. [Verified Purchaser]
Date Added: 05/01/2016 13:23:10

This information is absolutely fantastic. A clear and consise format of the usage of herbalism in your D&D world. For Wizards, Druids, Rangers, etc, it brings it more to life for roleplay aspects rather than just making a simple Nature check. Not a lot of content goes into detail on using the tools for 5th edition, which is a shame. It brings the game to life just as much as the stories and combat. Because of the hard work and great content, I threw in a relatively larger contribution, to thank the author for an excellent resource material. This will definitely improve my game, and yours should you choose to implement it.



Rating:
[5 of 5 Stars!]
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