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Absolute Adventures: Sewers Under Sandwall (5E) $7.95
Average Rating:4.6 / 5
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Absolute Adventures: Sewers Under Sandwall (5E)
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Absolute Adventures: Sewers Under Sandwall (5E)
Publisher: Absolute Tabletop
by C M W B. [Verified Purchaser]
Date Added: 05/19/2020 18:13:47

My players have had an absolute blast with this module. While it took a little tweaking to make it fit the sewers under Port Nyanzaru for our ongoing Tomb of Annihilation campaign, its mixture of weird environmental effects and kooky enemies has made for a real fun twist on a traditional dungeon crawl. The includes NPCs are a lot of fun to roleplay, especially when you have them essentially bidding for your party's allegiance.

The art included is top shelf and the writing is of a good standard. One of the better adventures I've picked up in my time.



Rating:
[5 of 5 Stars!]
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Absolute Adventures: Sewers Under Sandwall (5E)
Publisher: Absolute Tabletop
by A customer [Verified Purchaser]
Date Added: 06/16/2016 08:43:40

I just ran this last night and this is my first review. Overall, I loved the quality of this adventure and the story was excellent. I will definitely be looking at others created by this publisher.

Pros: * Excellent artwork and organization: The maps and monster information were professionally done. The whole thing was laid out great and I never had a problem finding anything.

  • Plot (No Spoilers): The story was tight and easy to understand. There was a chart at the end to give you multiple options for the cause of the issues. Instead of just one villain/ally, there are multiple choices that can go either way.
  • Variety:There was a good selection of puzzles, traps, environmental effects that could be inserted wherever you choose. A combination of village/NPC interaction and dungeon crawling. The monsters were unique twists on basic creatures that really added to the flavor.

Cons:

  • Level requirements: I had a party of five level 7 players and they completely decimated many of the fights. I even scaled up one fight from two of each creature type to TWENTY of each and that didn't help. I would definitely advise sitting down ahead of time and running through combat with your player's characters to get an idea of how the fights will go.
  • Length:This adventure was 60+ pages but my group went through it in one session of about 3-4 hours. If you wish to make it a longer campaign or multiple sessions, I highly advise using the dungeon generator to extend it. Or possibly add sidequests to the village so that the players don't get all the information they need right away.


Rating:
[4 of 5 Stars!]
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Absolute Adventures: Sewers Under Sandwall (5E)
Publisher: Absolute Tabletop
by D. H. [Verified Purchaser]
Date Added: 04/26/2016 10:16:56

Disclaimer: I have read the adventure in detail, but have not gotten to run it yet.

All in all, a fun adventure with some neat stuff that could easily be moved into your other games. The production value is quite good, with nice art and maps. It's well laid out and easy to follow and reference.

I have a couple of minor quibbles with a couple of aspects, namely how the "disease" that is plaguing the town is described and its cure, which I'll avoid here for spoiler prevention, but those things are easy enough to alter as you see fit. I also agree, at least at first blush, with the other reviewer that the suggested level seems a tad high for what your adventurer's will actually be up against, but you can adjust that easily as well.

Well worth the purchase price.



Rating:
[4 of 5 Stars!]
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Absolute Adventures: Sewers Under Sandwall (5E)
Publisher: Absolute Tabletop
by Jeremy E. [Verified Purchaser]
Date Added: 04/09/2016 19:34:00

Solid adventure that is definitely worth a couple bucks. I think the location and plot work a lot better as a lower tier quest or intro dungeon crawl. The suggested level of 5-8 seems high-not necessarily for the combat challenges but the scale seems more "local hero" then "hero of the realm". I would have liked to see a full labelled map and even if the encounters were random the work of creating the map would be done-though I understand where the designer was coming from with variability and replayability. I would play up the weirdness level for the right group and this adventure could be a lot of fun and a great home base and starting off point for a new group.



Rating:
[4 of 5 Stars!]
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