The Purple Planet box set was probably the best RPG purchase I made last year. It is exactly what it claims to be, a fantastic, exotic, lengthy adventure that you can easily base an entire campaign around. If it looks interesting to you, then I'm fairly confident you won't be disappointed. It has all the weirdness, wonder and swords and sorcery action you've likely come to expect from DCC products.
Goodman Games has released three modules to date in further support of the setting, and this is my favorite. The party is immediately dropped into the action when a band of airship pirates ambush them with exotic weaponry. This leads the party to chase the survivors to their base, a sprawling affair which will require a great deal of cunning and resourcefulness on the party's part to overcome. Will they boldly storm the place (not recommended!), sneak in, use subterfuge or possibly even start a slave revolt? All of this and more is possible.
Furthermore, although the adventure is short and to the point, the existence of said pirates on the Purple Planet certainly creates a wonderful springboard for further adventures. I imagine most game masters who read this adventure will have no trouble coming up with numerous additional adventures to follow up on the party's actions, and given the evocative atmosphere the setting engenders such inspiration will not be hard to come by!
One final note: although I'm sure resourceful and creative game masters can find ways to use this adventure in existing campaign settings, I strongly recommend you pick up the Perils of the Purple Planet adventure to make the fullest use of it--I am confident you won't regret it.
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