As with the False Treasure Room, I found this encounter location too contrived to just drop into a campaign as is. It's basically a room with lots of pools that do strange things.
That said, the pools create an interesting puzzle for the party and, with a different set up, I think my players will enjoy it. The room is not especially lethal, and some of the pools contain useful treasure, if the party is intelligent enough to figure them out. Some of the pools show considerable originality, which I value in these types of pdf's.
Rather than use this room as a prison the party has to escape from (as suggested in the document), I'll probably use it as a test to pass through to an area they need to reach.
<br><br><b>LIKED</b>: Originality of some of the pools.
Puzzle nature of the room.<br><br><b>DISLIKED</b>: Author's suggested setup too contrived.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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