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Nice! Good piece of music for a dramatic or sad scene. It sounds a little out of place in a fantasy setting, but it still works nicely. Good buy!<br><br><b>LIKED</b>: It can loop around without sounding like it looked around. <br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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Good little set of rules. I've been wanting to put a little mass combat in my games, but the dynamics just seemed to absurd. With a little reading, this should make it much more efficient and smooth. <br><br><b>LIKED</b>: Easy to understand rules, and it can be used with most d20 systems I can think of. <br><br><b>DISLIKED</b>: not much<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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Not bad. I was hoping for a little more, but the culture sections and the detail that went into fleshing out the civilization really help when using drow in a campaign. <br><br><b>LIKED</b>: Good info, LOTS of info<br><br><b>DISLIKED</b>: The drawings could have used some help, and they were lacking in a lot of areas where I couldn't visualize items, glyphs, things like that. <br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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I always thought losing a spell should have been more dramatic than the thing just fizzing out. I pictured a caster trying to use magic missile and failing as something like someone trying to fure a gun and misfiring. Sure, nothing could happen, or maybe the gun is damaged, maybe there's an explosion, something.
This little pdf really brings in those kinds of scenarios. Since the effects work fro both PC and NPC spellcasters, it can be a good tactical move to try to disrupt a spell, thereby knocking out the NP caster and half his party. Really brings in a new element to battles if you have to worry about creating a fire storm instead of a healing spell. <br><br><b>LIKED</b>: Good rules, easy to incorporate<br><br><b>DISLIKED</b>: Not much. I wish there was a wider range of effects for the generic table, though. <br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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Excellent! When feats aren't enough and a single cool move could take six different checks, here come the action feats. Easy to follow, some really cool things to do if the GM allows it. <br><br><b>LIKED</b>: Easy to incorporate system, logical rules, and it won't unbalance the game if used right. <br><br><b>DISLIKED</b>: Not enough feats! Yes, there's a bunch, but I want more!<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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Good addition. I'm always looking for new ways to spice up a campaign. <br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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If magic is low in your world and you really want to dish out some damage, find someone with some alchemy skills and have them take a look at this. Great way to help non-magical PC's and NPC's an edge against threats that might negate magic, like golems. <br><br><b>LIKED</b>: Great variety of items and descriptions. <br><br><b>DISLIKED</b>: Not much. It was what I had hoped for. <br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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For the trully evil DM, or for the evil campaign PCs who want more than just flaming burst or poisoned arrows, this pdf really serves up the goods. Everything from bone crushing to rotting flesh. I loved it!<br><br><b>LIKED</b>: REALLY evil things to do with weapons. <br><br><b>DISLIKED</b>: They could have added more abilities. <br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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Every adventure I've been in eventually ends up at a tavern for some reason. Now there's a way to really make those encounters pop! This thing's got a section on assorted spirits, beers, wines, everything, not to mention equipment, NPCs, and even rules for making different drinks, running a tavern, a brewery, or messing people up with the right drink. A must read for anyone who wants to add some spice to those old dusty tavern encounters. <br><br><b>LIKED</b>: Excellent quality and a lot of info, maybe more than I'll ever get to use. <br><br><b>DISLIKED</b>: zip<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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Interesting information. Now I want to blind my PC's just to use this. <br><br><b>LIKED</b>: Interesting twist on what could potentially be a bad thing. Blindnessis rarely an advantage. <br><br><b>DISLIKED</b>: Too short. Maybe a few items specifically to use with this class? <br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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Now here's a way to add a little danger to something as simple as potions! Everything from explosions, mixed effects, and dangerous smoke is covered here. If magic isn't available in your game, or if you're out of spells and want some way of attacking and all you have are a couple of potion vials, check this one out! It makes PCs think twice before chucking two potions at once. <br><br><b>LIKED</b>: Good backgroud and a lot of information. <br><br><b>DISLIKED</b>: Not much<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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Wahoo! Steam punk in fantasy! Great ideas, races, and a fun way to make a doomsday machine. <br><br><b>LIKED</b>: The book had a good variety of abilities for the mechanus, even if there were only two species. <br><br><b>DISLIKED</b>: Not enough customization for the second species. That was a letdown. <br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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Excellent! What better way to make the PCs work for their treasure than to have them get past a few baddies, find the chest, then have to work on opening the chest! <br><br><b>LIKED</b>: Like other titles in the series, good amount of variety in the items listed, as well as a great length of explanation as to the history and abilities of each one. <br><br><b>DISLIKED</b>: No pictures! While it's easy to see the chests with the given descriptions, a few pics might have been helpful. <br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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Interesting rules and items if you're running a low-magic campaign. Some fun ways of getting some bang for your buck if a caster isn't readily available. <br><br><b>LIKED</b>: Good spectrum of items and abilities<br><br><b>DISLIKED</b>: The set-up in a lot of pages for tangled a bit. <br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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Great subclass. I hadn't used these before, but I am going to use this for some NPC's in my first campaign as DM. <br><br><b>LIKED</b>: Simple, to the point, and it didn't drag. Also, it had a few minor alterations to the core rules that it made it much more exciting. <br><br><b>DISLIKED</b>: Nothing much. <br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Very Satisfied<br>
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