I'm a bit confused regarding the Brittle Gems. Their caster level is set at 5, but the item description states the spell is cast as a 14th level wizard. The description also states that they are easy to crush and care must be taken in transport, but it gives no idea how likely they are to break with casual handling. Flavor text, I suppose, but it could be clearer.
The screaming coin does not give any rules effets for its screaming (no listen DCs, no concentration DCs), despite the fact that it is described as "distracting" and it is mentioned that it ruins aim.
I especially like the treasure stealing coin, and the idea of the fuse-gems.
The Assessment Glasses give far too much information out too soon, and I'd prefer an action be given for each bit of information the wearer wants to know, or be updated on. The Paranoia Glasses seem too expensive for a character quirk to roleplay, and the "search glasses" referred to in the description aren't in the document (perhaps in the SRD?)
The Heart of the Sea could be clearer on precisely what aquatic dangers the non-water dweller using the item is immune to (certainly includes drowning, but what about pressure or cold?).
A lot of good interesting items.
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