When I play fantasy RPG I'm looking for the right mix of crunchy, by which I mean some level of detail and complexity in the rules, and fast play. This has exactly what I like. It doesn't feel like some games where everything is the same mechanic but with a different name, like a fireball and lightning bolt do the same damage with the same range and same casting cost but "look" different when played. That's not this game. Spells in this game progress nicely with some really awesome effects as they improve in power.
The lists of lists is an awesome resource for the GM and players. Origins, traits, spells, gear and magic items all in handy tables. This isn't Shadowrun where you have to look in six different books to figure out how your character works.
The core mechanic works great for this setting. Tests are resolved quickly but are still very unique to each character with the boons and flaws, the bumps, kinks, crits and botches. Leveling up proficiencies and vocations gives a cool way to further make your character your own.
The best thing about the combat system is it just makes sense. The action economy works well with the way that traits are tied to the action types. The inventory system of readied gear makes it where your characters need to think about what they want to use, not like other games where a character seemingly always has everything they need within arms reach. It's fun to put some thought into how to kit out for a particular mission and having limits encourages good gaming. Combat is fast, even at high levels, and doesn't grind on and on like in some D20 systems. There is plenty to like here with combat options that are fully realized including clear rules for grappling, different types of damage based on attack type and healing that feels fantasy-real.
I love how this game uses consistent terms that mean the same thing. You ever play a game and they use a bunch of words that are all interchangeable but they don't make it clear so its confusing? Like roll, test, challenge, task all mean the same thing? This game does not do that. Every spell, every weapon, every stat, all the gear use common terms that mean the same thing every time. Its a beautiful thing.
The book itself looks great. The art is fantastic and adds to the layout perfectly. Headers and footers are nicely done. Pages are laid out nicely. You can actually search this thing and find what you are looking for. The table of contents is clear, the layout is logical and the appendicies give you everything you want in a fantasy game. Superb work!
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