The fantasy version of Laserblade sci-fi skirmish rules is nice but in my opinion, close combat and above all, ranged combat, are too deadly. This is good for a sci-fi skirmish set, where characters usually run for cover and close combat is relatively rare, but in a fantasy game, bows etc should be less deadly and hand to hand should be a bit more detailed. Anyway if you want a set of very simple rules, maybe for a campaign with multiple games linked, it can be the ideal set of rules. Some special abilities could probably used in the Laserblade rules too, and the Magic rules are a good add-on to the system. I give only 3 stars because I really think that the way combat is resolved could be improved.
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