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Forbidden Arcana: Magical Pipes and Tobaccos

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Average Rating:4.2 / 5
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Forbidden Arcana: Magical Pipes and Tobaccos
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Forbidden Arcana: Magical Pipes and Tobaccos
Publisher: Ronin Arts
by Mary J. J. [Verified Purchaser]
Date Added: 05/27/2005 00:00:00

Almost bloody brilliant. I've used the contents within in every game I've ran since buying it.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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Forbidden Arcana: Magical Pipes and Tobaccos
Publisher: Ronin Arts
by Michel M. d. C. [Verified Purchaser]
Date Added: 04/13/2005 00:00:00

Good addition. I'm always looking for new ways to spice up a campaign. <br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
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Forbidden Arcana: Magical Pipes and Tobaccos
Publisher: Ronin Arts
by Markus S. [Verified Purchaser]
Date Added: 08/30/2004 00:00:00

Fun thingy. As a pipe smoker i immediately was very fond of it. Instantly usable



Rating:
[5 of 5 Stars!]
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Forbidden Arcana: Magical Pipes and Tobaccos
Publisher: Ronin Arts
by Olav C. [Verified Purchaser]
Date Added: 07/13/2004 00:00:00

The contents of this book, does not go much further than what you might expect from the normal rules and spells. I miss something like "Popey's blowtorch" and other directly pipe inspired specialities. It well written though, and fun enough to be well worth your time.



Rating:
[4 of 5 Stars!]
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Forbidden Arcana: Magical Pipes and Tobaccos
Publisher: Ronin Arts
by Marcus B. [Verified Purchaser]
Date Added: 06/20/2004 00:00:00

If you want some focus in your campaign on Tobbaco and pipes this is your supplement. May it be the wizard who wants to look like Gandalf, or the Halfling or Gnome that just wants to smoke to relax, or an alchemist who wants to create something else then potions. Everyone can get a use out of this book. Some of the Material presented here is quiet interesting, and some of the Tobaccos really "Magical" ;)

Not a necessity for a campaign, but it shure adds flavor! I will use most of it in my Game.



Rating:
[4 of 5 Stars!]
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Forbidden Arcana: Magical Pipes and Tobaccos
Publisher: Ronin Arts
by Anthony C. [Verified Purchaser]
Date Added: 05/08/2004 00:00:00

The characters in my game who smoke can have all sorts of new quirks thanks to this book. It was something I totally didn't think about!



Rating:
[5 of 5 Stars!]
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Forbidden Arcana: Magical Pipes and Tobaccos
Publisher: Ronin Arts
by MICHAEL C. [Verified Purchaser]
Date Added: 05/02/2004 00:00:00

I REALLY LIKE THIS PDF IT'S SOMETHING NEW, AND SOMETHING I HAVE NEVER SEEN COMPARABLE TO IT. CAN ADD SOME SPICE TO A CAMPAIN.



Rating:
[4 of 5 Stars!]
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Forbidden Arcana: Magical Pipes and Tobaccos
Publisher: Ronin Arts
by Michael A. [Verified Purchaser]
Date Added: 05/02/2004 00:00:00

Although I liked the material in this PDF, its usefulness may serve for gameplay entertainment uses only.



Rating:
[4 of 5 Stars!]
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Forbidden Arcana: Magical Pipes and Tobaccos
Publisher: Ronin Arts
by Alan L. [Verified Purchaser]
Date Added: 03/31/2004 00:00:00

This idea seems to come straight out of Hobbiton, and adds some interesting ideas and mechanics IF your characters are the types to go in for little role-playing nuances (i.e. smoking). Don't expect power gamer tips here; this one's for outside the dungeon.



Rating:
[4 of 5 Stars!]
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Forbidden Arcana: Magical Pipes and Tobaccos
Publisher: Ronin Arts
by Brad B. [Verified Purchaser]
Date Added: 03/23/2004 00:00:00

I am really liking this Forbidden Aracana series. It adds a few touches to rules that dont warrant a full blown 64+ page book and it is at a good price. This suppliment goes beyond what I expected it to. I figured it would give an item creation feat and copy the rules of potions or scrolls. It does these things but adds in some new spells and magical pipes. Nonmagic tobbacco is added in and gives some atmospher feel to compliment the magic abilities of the magic tobbaccos.



Rating:
[5 of 5 Stars!]
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Forbidden Arcana: Magical Pipes and Tobaccos
Publisher: Ronin Arts
by Goran B. [Verified Purchaser]
Date Added: 02/11/2004 00:00:00

Excellent content and good design. The subject is really interesting; in fact so interesting that I already have incorporated it in my current campaign.



Rating:
[5 of 5 Stars!]
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Forbidden Arcana: Magical Pipes and Tobaccos
Publisher: Ronin Arts
by Andrew B.
Date Added: 01/30/2004 00:00:00

BIAS ALERT: I am a RPGNow Publisher (Mad Kaiser Games). I normally don't like to comment on other products for this very reason, but felt compelled to do so in this case.

This tiny book starts with a great premise, reminding us of the associations of smoking with casual, social activities and great works of fiction that feature memorable smokers. Naturally then, we expected there to be original creations to enhance role-playing in more casual situations and a fairly focused look at pipe-weeds.

Instead we were provided with:

  • A list of 9 poorly-named (IMNSHO) 'mundane tobaccos', each with a brief and uncreative description that generally associates the particular tobacco with a PHB race. Are these all various species of a parent tobacco plant? Are all smoking-weeds called tobaccos? If so, why? Why do so many subterranean races smoke terranean tobacco? What are the effects of these various 'tobaccos'; negative, positive, minor, major, long-term or otherwise? (no nic-fits, no coughing, no calming effects, not even a Charisma Penalty for brown teeth or smelly breath?) Are there any other smokable herbs, weeds, fungi? How can these various domesticated 'tobacco' plants be identified? What is the Craft Skill & DC to prepare the raw plants for eventual smoking? How long is a mundane 'tobacco' going to remain fresh before perishing and becoming unsmokable? How much easier is it to track a pipe-smoker by scent? How long does it take to smoke a given amount of tobacco? What happens if you ingest a given amount of tobacco? I have dozens more unanswered questions about in-game smoking, as would anyone seriously considering using this book. Most of this junk could fit on one or two pages.

Even with the rules that are covered, I noticed that the author is hesitant to establish clear definitions: Quote: {Although tobacco keeps better when it is moist, it is usually better to let the quantity you plan to smoke dry a little beforehand.} How long? Any special containers needed for this stuff? Quote: {In dry climates a piece of potato or apple or orange peel helps keep the tobacco moist, but don?t let the fruit go moldy.} Why not? Is it poisonous? Do magic tobaccos get ruined if let dry? Quote: {In general it will take at least a minute or two to properly prepare the tobacco and then light the pipe.} What!? How long does it take to prepare and light a pipe!?

D&D is a game and needs hard rules. Can I come up with this crap myself? Sure, but then why do I need to buy this book?

  • 3 totally unnecessary Feats that could easily be replaced by amending the core Craft Wondrous Item and/or Brew Potion Feats, the Alchemy Craft Skill, or a balanced 3rd Party Open-Game-Content Herbalist Skill. Lame.

  • 3 mediocre low-level spells. Lamer.

  • 3 (count them) magic pipes. Three @#$%ing generic magic pipes. So very lame.

  • Five lists of SRD spells that have been relabeled as Magic Tobaccos. That's right, NOT ONE ORIGINAL MAGIC TOBACCO! We are told that magic tobaccos are not meant for combat, yet here is a smoke that casts expeditious retreat. So roughly 2 minutes after fumbling with a pipe, my character can move expeditiously. In the 2 minutes (maybe) it took to light my pipe, an elf just Ran(x3) 900 feet. Lame beyond words.

The only thing that saves this disappointing pamphlet from a one-star is a smattering of creative role-playing advice. As-is, this stuff would make for better message board fodder than a serious supplement. Am I expecting too much from a PDF? Am I expecting too much from $1.85 product? Your call.



Rating:
[2 of 5 Stars!]
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Forbidden Arcana: Magical Pipes and Tobaccos
Publisher: Ronin Arts
by Angus M. [Verified Purchaser]
Date Added: 01/26/2004 00:00:00

An amusing little volume that reminds me of very, very early D&D supplements and articles that spoke of the wonderous Pipeweed of Accapulco... Probably not of wide use, but still will provide ideas for magical items in general.



Rating:
[3 of 5 Stars!]
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Forbidden Arcana: Magical Pipes and Tobaccos
Publisher: Ronin Arts
by Steve S. [Verified Purchaser]
Date Added: 01/24/2004 00:00:00

This PDF has some great ideas and mechanics to add depth and atmosphere to your next adventure.



Rating:
[5 of 5 Stars!]
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