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BUY THIS NOW, it is 80% off, even if you regret this purchase for some unknowable reason (highly doubtful), it's $1... Atmospheric, beautiful, simple, self-contained. Built off of Knave (yes, it's playable without hours of prep) and given high praise by Geek Gamers of Youtube fame...
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I own this in both original Hardback, and PDF. The reason for 4/5 stars is two-fold: First the flaws- This is the most limited book in the Sword & Sorcery library (not very compatable with the core Scarred Lands books as far as having a place in the world), and it is the least imaginative (because it completely pulls it contents from a single source, although it is for a good reason)... Second the goodness- While not very imaginative it is EXACTLY what you didn't know you needed... Greek mythology presented for the RPG fan! It slightly reminds me of the AD&D2E historical green-cover books... so it isn't my favorite, unfortunately they didn't have a Norse or Egyptian mythology book... looks like Assassin's Creed got something right! But Greek mythology is very inspiring and dark at times!
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Honestly, this book and many like it hit FAR HARDER than Pathfinder... The history and lore of the Scarred Lands is everpresent and litterally bleeding to affect the world currently. All events and great figures of the past are manipulating events and environments actively, constantly, even when they aren't the primary focus of a Scarred Lands campaign, these books show (through telling?) how to build a living, breathing world full of danger and wonder! This is an excellent starting place, as the reach of the sea is vast, it will affect all communities tied to it... there is no escape from the fact that history leaves its scars!
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Remember how cool the Druid was in Diablo II? Well now you can... lol, there is a feat to remain in-control as a lycanthrope! Buy this book! 13 varied organizations, a great read. Many of the organizations can nearly be placed into any other fantasy campaign world to great effect, and are perfect for settings with hard edges such as Midnight, Shadow of the Demon Lord, and Dragon Age! The Scarred Lands is not a cake-walk joyride, it is brutal, honest and grim, with enough hope to lighten the mood!
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Well this work may seem obvious to a lot of experienced GMs and players, and new GMs might be a little taken aback by the sheer volume of information they are "expected" to learn, understand, create, and know; this is a nice starting place for new GMs, as it neatly introduces many elements of urban adventure, the Rogue is fairly friendly for new GMs. The Ranger section is more of an advanced section as it has more magical implications, yet both meld really well together. This is highly recommended for younger GMs looking at first creating urban adventures based off of fantasic versions of the places they live, and with a few sessions under the belt, seeking the wilderness will be less of a hassle. I highly recommend keeping simple index cards handily available for NPCs, environmental effects, and location contents! This is a decent addition to the world of roleplaying games and I wish I had it when I started.
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Strong writing, rich lore, and a captivating layout (yes, in black and white, grow up) create an evocative feeling of old school grit and a pick-up-and-use format that can easily be parced and pieced for your own games. Areas make sense and are well-written, with wonderfully designed characters and imaginative effects, even if you only take from this adventure to make your own, this is a solid purchase that works as an enjoyable read... you might want to play as the GM for once!
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Fun and imaginative, yes "it's only black and white", but it is as metal as third edition ever got! The creatures are very 5E unfriendly, because they are brutal, getting the PDFs mean that you can screen capture from your PDF viewer and build encounters in folders on your computer! Teach your players the meaning of FEAR today! Happy gaming.
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This is a great resource for handling any Dwarf PCs in your party! When you are running a game, remember that the characters come from somewhere, give the gift of history to your players. It's not universal, but it has rich and grounded narrative that can be used in later editions and other fantasy games!
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Quality Horrors, uncensored, refreshing, beautiful... more metal than your puny mind has room for. The PDF is actually a strong selling point, this is due to the fact that it is easily navigatable and you can screen capture EXACTLY what you need to run these magnificient creatures! Use Mozilla firefox for easy screen captures and create a folder for specific encounters... your players aren't going to expect these wonderful things!
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Dark Sun is still great. Don't be a pansy, all of the evils you fought in Dark Sun were things you should fight! If your fantasy world is one of love, bunnies, and flowers... go back to heck! This is real fantasy, no good deed goes unpunished in this Mad Max, Dune, Conan inspired piece of environmental devestation at the hands of the corrupt and wicked... If you liked the original metropolis (the black and white one) there are a few thematic similarities (without the machines)!
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This is NOT a pick-up-and-play product! It barely functions as an adventure... Why 4 stars? It has limitless potential, excellent maps, creepy atmosphere, and if you stay away from the STRICT timeline... years worth of intrigue.
Recommendations:
Remove timeline aspect.
Treat the Alchemist as a character from Planescape on a secret mission to reopen a path to Ravenloft...
Treat "the creature" as a manifestation of Strahd's astral projection...
Adjust contents to set as a prequel for I-6.
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I'm NOT going to sugar-coat this: This is one of the BEST adventure creation kits on the market, and with some Ironsworn or Mythic inspiration can be used for ANY RPG in ANY genre...
NEGATIVES:
Blury edges
Reversed order of second section/book
POSITIVES:
1 Adventure
Easy to follow guidelines for plotting out a quest!
Can be used as an aid for either Ironsworn or Mythic GM Emulator!
If you like Me, Myself and Die you'll probably enjoy the simplicity here.
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This adds depth and complexity as you see fit to an already amazing system. These books are worth the physical + PDF if you can afford it! Thanks Shawn for an amazing system, and "Me, Myself, and Die"; & Geek Gamer for introducing it to me!
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