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Dungeon Crawl Classics #6: Temple of the Dragon Cult
 
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Average Rating:4.2 / 5
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Dungeon Crawl Classics #6: Temple of the Dragon Cult
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Dungeon Crawl Classics #6: Temple of the Dragon Cult
Publisher: Goodman Games
by Megan R. [Featured Reviewer]
Date Added: 05/25/2018 08:17:57

Now that's a straightforward task: just go kill a dragon that has not only been mortally wounded but they've even tracked down its lair for you... or is it? Apart from the usual unease the thought of a cornered wounded predator ought to arouse, there are of course other issues for the party to deal with!

Putting both the 'dungeon' and the 'dragon' into Dungeons and Dragons, this is a delve with a difference... just about everyone around reveres the dragon in question! The background material for the DM lays this out, and provides useful material like scaling advice should your party be stronger or weaker than the recommended 40 character levels, bearing in mind that it's supposed to be challenging in places, and sometimes the best option will be to retreat and regroup. Remember, you don't have to outrun the dragon, merely outrun the slowest party member! This is intended to be combat-heavy, but many of the opponents are well-developed NPCs rather than hordes of cookie-cutter monsters, which makes it all a bit more interesting... but also necessary to study them before the game so as to run them to best effect. Likewise, review the maps as it's easy for parties to get lost, especially if they are not meticulous mappers.

There's sufficient backstory to explain what's going on, then the action proper starts with the party standing outside the injured dragon's lair ready to go in. There are four levels to the complex and all have inhabitants with good reason to be there... and none of whom are welcoming to visitors. Loads of notes are provided to help make the action more vivid and entertaining - several encounters even have a whole section called 'Cool ways to make this fight interesting' associated with them!

The whole thing is replete with little side-notes that make each and every encounter unique and distinctive. Oh, and there are traps to avoid as well as monsters to fight. Stat blocks and descriptions are placed just where you'll need them and there are a few illustrations you can show the players and handouts that you can give them. And of course, finally there's a big cavern with a massive heap of shiny treasure and a dragon on top. Classic stuff, an adventure that is as fun to run as it is to play, and one thoroughly recommended.



Rating:
[5 of 5 Stars!]
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Dungeon Crawl Classics #6: Temple of the Dragon Cult
Publisher: Goodman Games
by Keith P. [Verified Purchaser]
Date Added: 01/20/2007 00:00:00

Hey pogre here. Sad to say, but this is my least favorite of the DCCs I have purchased. The whole premise of following a wounded dragon back to its lair works until you discover there is a druid that is one of its minions - why isn't the dragon healed? Add that to the fact the PCs will be probably be in a rush to kill the dragon and there are SIGNIFICANT, high CR encounters blocking the way. I would be shocked if most parties do not require resting at least a couple of times in the adventure. I'm no Cooper, but their are also numerous errors in the monsters stats. I almost always only post playtest reviews, but this one is not getting playtested.<br><br> <b>LIKED</b>: There are a couple of cool encounters worth lifting - cannot justify the whole price of the module though. Does save it from a one-star rating though. <br><br><b>DISLIKED</b>: See above - the premise does not work. Stat errors. <br><br><b>QUALITY</b>: Disappointing<br><br><b>VALUE</b>: Disappointed<br>



Rating:
[2 of 5 Stars!]
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Dungeon Crawl Classics #6: Temple of the Dragon Cult
Publisher: Goodman Games
by Simon L. [Verified Purchaser]
Date Added: 04/05/2006 00:00:00

One of the things I like about the DCC series is that they are easy to insert into a campaign due to the lack of specific background (by intent, I assume).

This one has a slightly different feel to many of the others - it's got a smaller range but more detailed encounters.<br><br> <b>LIKED</b>: Once again, portability is good, although not as good as the more location-based DCCs. <br><br><b>DISLIKED</b>: The adventure feels a little cramped in scale, perhaps because most encounters are with a single opponents and there are less trick/trap elements compared to some DCCs.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[3 of 5 Stars!]
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Dungeon Crawl Classics #6: Temple of the Dragon Cult
Publisher: Goodman Games
by Scott D. [Verified Purchaser]
Date Added: 05/29/2005 00:00:00

All the meaty goodness of those classic dungeon crawl adventures! Great to drop in to your game world when you are out of ideas, or just need something quick to run!<br><br><b>LIKED</b>: Well done, challenging, old-school monster smack down!<br><br><b>DISLIKED</b>: I have no criticisms<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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Dungeon Crawl Classics #6: Temple of the Dragon Cult
Publisher: Goodman Games
by Phil R. [Verified Purchaser]
Date Added: 03/25/2005 00:00:00

This is a great campagin; I had several hours of messing with my players minds.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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Dungeon Crawl Classics #6: Temple of the Dragon Cult
Publisher: Goodman Games
by Robert R. [Verified Purchaser]
Date Added: 08/10/2004 00:00:00

Entertaining and fun adventure; I look forward to picking up each new Dungeon Crawl Classic as they come out. Makes me remember my formative years of roleplaying with a smile, and my current group likes them too :)



Rating:
[5 of 5 Stars!]
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Dungeon Crawl Classics #6: Temple of the Dragon Cult
Publisher: Goodman Games
by Michael A. [Verified Purchaser]
Date Added: 05/02/2004 00:00:00

A throwback to 1979, this is a classic 1st Edition style adventure without the aimless wandering mosters, plot gaps, etc. Nice job.



Rating:
[4 of 5 Stars!]
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