More of the Game Mechanics' nicely thought-out class-independant martial arts system. The styles in here emphasize more "non-traditional" martial arts, including those dependant on magic, psionics, and firearms to work. This is a very good thing for those involved in cinematic campaigns. <br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
Overal a good product. I realy like the mix of feats & abilities introduced as well as the new classes. However, I would have liked to have seen real world styles.
Still, this is a good alternative for those who may not have liked Blood & Fists
Not as good as the first Martial Arts Meyham, but it has some new weapons that are cool. If you use FX in your campaign you may find this book useful. Overall, its okay.
Like the first volume, this is some really cool stuff! Seems to fit in with the D20 Modern system quite seamlessly, though I must be honest and say that I haven't had the chance to give it a practical test yet.