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Horror Rules, The Simply Horrible Role-Playing Game
 
$9.99
Average Rating:4.6 / 5
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Horror Rules, The Simply Horrible Role-Playing Game
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Horror Rules, The Simply Horrible Role-Playing Game
Publisher: Crucifiction Games
by ashley t. [Verified Purchaser]
Date Added: 01/28/2012 05:19:33

Nice simple and adaptable to almost any settling. Catches the feel of a B=grade horror really well. Best part for me, is it is perfect for a one session game of any type. If you just want to run with an idea quickly and get some characters done up in no time, these rules are great!

Great value!



Rating:
[4 of 5 Stars!]
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Horror Rules, The Simply Horrible Role-Playing Game
Publisher: Crucifiction Games
by Seth L. [Verified Purchaser]
Date Added: 07/07/2011 19:20:02

Great RPG. Simple rules and simply fun, the best kind of RPG



Rating:
[5 of 5 Stars!]
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Horror Rules, The Simply Horrible Role-Playing Game
Publisher: Crucifiction Games
by Ron M. [Featured Reviewer]
Date Added: 06/04/2009 18:52:28

Horror Rules From: Crucifiction Games Reviewed by: Ron McClung

Horror Rules is a new Role Playing Game Core book from Crucifiction Games.

Cheesy horror came to mind when I saw Horror Rules. Something with Bruce Campbell (early years) or some Scream Queen was all that I could think about. There are two ways to run a good horror game and I think they are equally fun. There is the serious and brooding game with mood lighting, candles and occasional spookie sound effects. These are fun in one-nighters, simply because the mood can't be kept more than one or two nights, and are good with the right people. The other kind is good for one night when you don't have anything else to do and you want to goof around and run around like Scooby Doo. Horror Rules is like the latter.

From the Front cover: “A complete (and completely different) Horror Comedy RPG”

It is a well-written, good spirited game geared towards fast and fun play. Its simplicity is pretty apparent upon opening the book, but the simplicity is part of its character. The character classes are general archetypes like Action, Con, Propellerhead and VIP. Each has a list of Occupations for the players to choose from, and a Character Power. There are a total of 6 Character classes or character types. As you can tell by the titles, each is tongue-and-cheek with a little sense of humor thrown in.

The powers are representative of his humorous approach, giving each player an interesting ability that is quite characteristic of the Type. For instance, the Con has the Character Power Looking out for Number One which gives the Con the ability to bail out of a bad situation only to reappear later somewhere else of the player's choosing. By regular RPG standards, some of these powers are pretty powerful, but for this game, it adds to the humor. However, the character can only use this power once per game. The skill system is another example of its simplicity and ease of play. There are eleven total skills, but the GM (or Rules Keeper) can make up more. The player has total flexibility as to what to spend his skill points on, and there is a maximum 4 level limit to all skills in the game.

Aside from the simplicity adding to its character, the system adds in Luck Points, which turns any failure to a success, and Second Thought points. A character doesn't get a lot of Second Thought - at most two at character generation time - and they are used when a player is really unsure of his next action. He simply spends the point and asks the GM if he has second thoughts about his next action. The GM must answer truthfully. I found that interesting and despite its simplicity, I can see how that can be fun for the GM and the player.

Finally, in character generation, the character can spend the "Point" on anything they want within a list of options - for example increase an ability score (Vital Statistic), more skills points, more Luck Points - OR the player can buy one Special Trait from the list of them. Each has an advantage but also a drawback. Most are pretty straight forward and common, but they add just enough spice to the character to make him interesting. The system is, of course, real simple. A d10 role vs. Helping Vital plus Skill level. The player must roll equal to or under the Target number. Simple, quick and easy to remember.

From the back cover: “You'll Die Laughing”

The Combat system is just as simple as everything else, relying on a d10 vs. Target Number. Each character gets multiple attacks in the 5 second round, using the Coordination ability (plus the weapon's rate of attack modifiers) to determine number of attacks. Because the roll is a one die roll, the combat system is easy flowing, and simple. I admire this. It accomplishes exactly what the authors intended. It can be brutal for the bad guys, because Critical Hits can out-right kill some if the rolls are right. I like this because I've always thought that Zombies should go down a lot easier than they do in a lot of systems. For player characters, it hurts elsewhere - in the Vital Statistics. Otherwise, damage is taken from Health Scores.

Supernatural abilities are represented either through the Special Trait Partially Psychic or through Faith. Again, this is fairly simplistic but leaves the GM a lot of room to create broader options with very little work. Also, within these pages are rules on Grip, the equivalent of the classic sanity rating. No horror game is complete without some kind of measure of mental stability in horrific situations. Once again, it is simple, easy to remember and very flexible. This includes options for Panic Reactions and totally losing your Grip, which gets into Meltdowns and going Off the Deep End. Many of these results are listed in tables, but not to worry, there is a quick reference sheet in the back that lists them all and can be photocopied.

The game also includes a short and simple list of modern weapons and vehicles.

The Rulekeeper section completes the second half of the book, starting out with a simple advisory on how to run good horror. A precious gem in this section, however, is a section about Plot Flaws. It encourages Plot Flaws, because it keeps the feel of cheesy comedic horror. It encourages Rulekeepeers, when players say "hey wait a minute, didn't you say....", to respond "Yea, don't you think that's a bit odd...?" I had a good laugh about that.

Another outstandingly original and yet again simple attribute is something called Stupid Thing Points. These points are earned by players when they do something their "Player's Intuition" says they shouldn't do. It promotes situations that are inherent to horror games but players aren't willing to go through because they know the GM is out to get them. Along with this is something called Plot Pushers. These are major events within the game that drive the core plot and are usually harrowing encounters that harm or maim a character. The interesting thing is that at a point when the players feel like they are at a dead-end, THEY can call for a Plot Pushers. This is a case when a Rulekeeper can say "They asked for it" and really give it to them. The reward, if they survive, is more Stupid Thing Points and a big clue in the plot. This gives incredible power to the players. I love it.

The last few chapters cover adventuring, creating monsters, some sample monsters and a short adventure. There are some very inspiring guidelines for the types of games that can be run in Horror Rules. The book itself is well put together, with fine penciled art throughout. The theme and feel of the book is definitely a game that doesn't take itself too seriously. The nice thing is that there is not extra fluff. For a book that is 100 pages, you'd expect to feel shorted. But you are not. It simply doesn't have all that extra fluff that a reader has to read through.

As a final note, I'd like to make a comment on the authors and their publishing company. I consider myself a Christian and a gamer, and it's nice to know that their are other Christian gamers out there that are just as passionate about gaming and having fun at it as I am. I was honored to write this review of their fine product.

In conclusion, I have to say that I was very impressed with Horror Rules and at the first opportunity I want to run it. One thing I get out of reading their work is that the authors are passionate about gaming. Their want to have fun is quite evident throughout this book. This is a very fun game, and I look forward to trying it out.



Rating:
[5 of 5 Stars!]
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Horror Rules, The Simply Horrible Role-Playing Game
Publisher: Crucifiction Games
by Stephen V. [Verified Purchaser]
Date Added: 06/25/2007 00:00:00

This is an awesome little game. For the price it can't be beat. Humorous but not stupid. Easy but not stupid. A great game to play in between more serious rpg campaigns. Great tool to teach people how to play rpgs. Easy enough to learn and character sheets are minimal making you focus more on the game than stuff like, "Where do I record my flint and tinder or my juju points or my rear armour class?"<br><br> <b>LIKED</b>: It is easy to play and is extremely fun. Good price. Easy rules but there is a lot there to make even the most hardened of RPG vets say, "Man, that's cool!"<br><br><b>DISLIKED</b>: The artwork. Some is good but a lot is crap. <br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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Horror Rules, The Simply Horrible Role-Playing Game
Publisher: Crucifiction Games
by Michael S. [Verified Purchaser]
Date Added: 10/20/2006 00:00:00

This is the best horror role-playing game on the market. My group enjoyed it the first time we played it, and it's been incorporated into our regular rotation of RPGs. The game plays just like a horror movie, and the players are motivated to make it play that way. The rules are detailed enough to give players real choices, but there's nothing in the rules that can get you bogged down with detail. I managed to read the rules through the first time in one sitting, and play the first scenario that night. This is the best $5 I've ever spent on a game.

<br><br><b>LIKED</b>: This product is ready to play almost right out the box. Read it in an hour or so, then download the sample characters from the publisher's website to play the included starting scenario.<br><br><b>DISLIKED</b>: There are a few typos, but nothing that makes the intent of the text unclear.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br><BR>[THIS REVIEW WAS EDITED]<BR>



Rating:
[5 of 5 Stars!]
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Horror Rules, The Simply Horrible Role-Playing Game
Publisher: Crucifiction Games
by Al m. [Verified Purchaser]
Date Added: 03/29/2006 00:00:00

I've recently picked up the Horror Rules and have got to " Wow! ". I can't beleive how much is in the .pdf for $5.00! I 've purchased other .pdf files in the past for much more and got a substandard product.Horror rules however are excellent value. The basic premise is a horror RPG that doesn't take itself too seriously. Set in modern times ( expansions available for medieval and superheroes )you can easily play out any of those naff horror flicks.Character design is straight forward and you can pretty much play what you want ( although there are no rules for monster player characters) The game mechanics rely on a target number system with the TN being rolled or less on D10 to achieve the aim. Particularly low results have further benefits ( more damage etc) Although this is a horror game it is a real laugh to play and if you like your RPG's sombre and serious it may not be for you.<br><br> <b>LIKED</b>: The rules strike a nice balance between detail without being bogged down with lots of complex tables. The system is relatively easy to pick up the combat being particularly good. I also like the "grip" system whereby players gradually lose their grip on reality the more they come in contact with the supernatural.The product's website has lots of nice freebies ( character sheets , character templates etc. ) and good support.<br><br><b>DISLIKED</b>: For $5.00 what's not to like?!<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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Horror Rules, The Simply Horrible Role-Playing Game
Publisher: Crucifiction Games
by Todd C. [Verified Purchaser]
Date Added: 10/06/2005 00:00:00

Fits the bill perfectly. I was looking for a one-shot horror game to run on Hallowe'en, different from the usual fair of d20 or World of Darkness and this is definitely it. The Introduction says it all: the goal is not to stay alive but to keep as many characters alive as possible. Mechanics are very simple and straightforward with a lot of room to move, but this ironically makes it tricky for a first-time gamer to play. Still, the emphasis on fun and carnage makes me look forward to running this sucker when the time comes.<br><br><b>LIKED</b>: Horror Rules doesn't take itself too seriously. It's perfect for running a Friday the 13th, Child's Play, Nightmare on Elm Street style of horror game. And you get to kill PCs -- it's demanded!<br><br><b>DISLIKED</b>: The artwork and layout is a bit amateur, but nothing that couldn't have been fixed with a bit more time. I'm sure it can be improved with a possible 2nd edition (hint).<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[4 of 5 Stars!]
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Horror Rules, The Simply Horrible Role-Playing Game
Publisher: Crucifiction Games
by Thomas P. [Verified Purchaser]
Date Added: 11/05/2004 00:00:00

Quite possibly the best horror game on the market today. Horror rules combines all the stuff that scares you in the movies, with a tongue in cheek humor that is rarely seen in RPGs today. The beauty of Horror Rules is that while the players are laughing and having a good time, it's the characters that are being scared out of their minds and fighting for their life.

One of the best aspects of the game is the use of Luck and Second Thought points. With a luck point you can automatically succeed on your next action and with a second thought point you can get a hint from the GM about whether a course of action is likely to get you killed.

These aspects are very important because we're not talking about Resident Evil or the Evil Dead series; you are one of the major players in a slaughter fest that will either kill you outright or drive you insane. No super powered heroes here, everyone is purely human.<br><br><b>LIKED</b>: Fast game play with a simplified system makes horror rules easy to learn for first timers and even easier for old hats. character creation takes about five minutes (which is good because you die a lot in this game) and added Styles of Play like "Bad Apple" and "Friends Like These" makes it a game that suits every taste, just as long as no one takes it seriously.

Check out the publisher's website, it's got lots of extras and whatnot for your scaring pleasure. Plus, any problems that you might have or issues and questions about the game get resolved quickly through email, or through the FAQ on the website.<br><br><b>DISLIKED</b>: My only problem with the entire game is that getting the right playing style is a bit of trial and error. If the Rulekeeper isn't careful he can kill off his entire group in the first event!!! Other than that, nothing.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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Horror Rules, The Simply Horrible Role-Playing Game
Publisher: Crucifiction Games
by Eric P. [Verified Purchaser]
Date Added: 03/16/2004 00:00:00

Very cool game with easy to understand rules. Good to introduce new players to pen and paper RPGs, as well as for anyone wanting to play a fun, lite game. I especially love the rules that encourage players to do stupid stuff, like try a lever to see what it does, then rewards them for taking the stupid chance. What fun!



Rating:
[4 of 5 Stars!]
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