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A Wushu Guide to Cut-Fu

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Average Rating:4.2 / 5
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A Wushu Guide to Cut-Fu
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A Wushu Guide to Cut-Fu
Publisher: Daniel Bayn
by Brendan F. [Verified Purchaser]
Date Added: 02/23/2007 00:00:00

Wushu: A game you get or don't get... A game you'll love or hate!

The entire range of Wushu books and suppliments comes with my highest recommendation. Though none of the suppliments are in any way essential, they all add a little to the game's concept and prove its versitility time and again. I use Wire-Fu as my core rules, with Pulp-Fu as the secondary set the players tend to peruse (the difference is minimal of course) and both car-fu and cut-fu are mainstays for their excellent ideas.

The Game In short: It's NOT a role-playing game in the usual sense... More an action movie (or whatever tpye you like) that flies by with everyone putting in ideas, making it up frame-by-frame, kick-by-kick and one witty line at a time. It needs good players we can share the limelight and work together, and a GM who can keep track of a story while adapting to the (considerable) amount of player control.

Rules-wise, there's not much. A clear, simple and workable D6 mechanic that gives you big bonuses for being creative, clever and playing to theme, while offering nothing to players who say 'I hit it' every round. Like I say, not for everyone.

I'm especially keen on the fact that if you use EVERY suppliment and rule, it's still no more complex or difficult that just using one book! A rare and wonderful thing in rpgs.

Cut-Fu is pretty much the tag-on book for Wire-Fu, because why not have swords thrown in with the hig-flying stunts, kung-fu and action eh?

It does an admirable job of breaking down armed combat into details you can use. It once again provides a clear set of examples of play, settings and characters, and the new mechanic for honour works nicely into the rules too.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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A Wushu Guide to Cut-Fu
Publisher: Daniel Bayn
by Ralf W. [Verified Purchaser]
Date Added: 11/07/2005 00:00:00

Another Wushu supplement that is highly enjoyable to read. Instead of giving us lots of tables for weapon stats this supplement provides descriptions of what to do with the weapons. Wushu doesn't need any more rules, but examples of how to play, so this is the right way to go.<br><br> <b>LIKED</b>: a great read<br><br><b>DISLIKED</b>: bland formatting, missing page numbers.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[4 of 5 Stars!]
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A Wushu Guide to Cut-Fu
Publisher: Daniel Bayn
by Josh B. [Verified Purchaser]
Date Added: 08/22/2005 00:00:00

a very munchausen(?)-esque game. The Basics seem to be the first ne to bu77 $h!^ their way into victory will mmost likley win, but then again that's the point.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[3 of 5 Stars!]
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A Wushu Guide to Cut-Fu
Publisher: Daniel Bayn
by Andrew M. [Verified Purchaser]
Date Added: 09/05/2004 00:00:00

Tight and well-written, this aid continues the excellence that is Wushu.



Rating:
[5 of 5 Stars!]
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A Wushu Guide to Cut-Fu
Publisher: Daniel Bayn
by Colin E. [Verified Purchaser]
Date Added: 07/06/2004 00:00:00

If you need a little help with your Wushu game you can't go wrong buying this and the other Fu guides, all for a few pennies/cents.



Rating:
[4 of 5 Stars!]
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A Wushu Guide to Cut-Fu
Publisher: Daniel Bayn
by Brandon P. [Verified Purchaser]
Date Added: 04/11/2004 00:00:00

This is an AWESOME product, even if you don't play play WUSHU(which would be a shame). I must admit, I don't get to play WUSHU much, but the stuff in the ebook comes in very handy in ALL of my fantasy based gaming, especially cinematic games like Feng Shui or Exalted. I highly recomend this product to anyone with a penchant for STABBITY DEATH!



Rating:
[5 of 5 Stars!]
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A Wushu Guide to Cut-Fu
Publisher: Daniel Bayn
by Alexander W. [Verified Purchaser]
Date Added: 10/09/2003 00:00:00

Like the other Wushu suppliments, this one is light on length but dense on good ideas. Think of this text as an expansion of discussion on melee combat and how to deal with it in the context of an ongoing game.



Rating:
[5 of 5 Stars!]
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